1.Nc3 - Dunst Opening. A logical but unusual opening move, developing a piece and pressuring the central light squares.
1...d4 - Immediately hinting at the space-gaining advance ...d5-d4.
2. e4 - White encourages ...d5-d4 while staking a claim to other central squares. The e2 square is opened for the Knight's retreat.
3...Bf5 - Out of Opening Book. Nd7 would have been in the Dunst Opening book opening.
10...c5 (Nbd7) and 13...Bc5 (Nc3) and 15...Kh8 (Nbd7), you fail to activate your Knight. That would help.
16...Be7? Nxh5 is much better.
18...Rf8? Bg8 is better.
Today I played a game where I had the feeling of being in the defence from the very beginning - even though I gained material through the (imo not so dangerous) pawn sac of my oppenent, I was constantly on my feet trying to defend the many threats he threw at me - in vain. I know that I should have developed my Knight on b8 somehow, yet I failed to realise when and where during the game.
So I would really appreciate it if you could give me some feedback how I should have played to gain at least the shadow of counterplay.
Cheerio,