Inaccuracies: 3 = 5.5% of moves
Mistakes: 5 = 9.1% of moves
Blunders: 0 = 0.0% of moves
Inaccuracies: 3 = 5.5% of moves
Mistakes: 5 = 9.1% of moves
Blunders: 0 = 0.0% of moves
After 62.Kxd3, this is winning for Black. 62...Qe3+ 63.Kxc2 (Otherwise Black could easily force mate.) 63...Qe4+ winning the pawn.
If 63.Kc4, Black should be able to force mate, as far as I can tell. This Endgame was played rather oddly; many of the moves Black made were innacurate. Seemed kind of funny to sacrifice the Knight on move 39. Then again, I play more strategically than otherwise in most of my games and only sacrifice when I am sure of winning. (Or at least when it will give me a better position.)
After 40.Kxf2, you would have had fighting chances; although his pawn wall on the queenside would have been very powerful. You could have gotten your Rooks around the back and eaten most of them up. The Middlegame was relatively free of mistakes, although there were a few inaccuracies. (e.g. 8...h6 9.Bxf6 Qxf6 would have stopped his attack and kept the kingside relatively safe.)
Except for these points, it was a pretty good game. You put up good resistance.
I had the black pieces this game against a very strong player. I played a move I've never played before on move 11. which I felt lead to an active dynamic game. Unfortunatly I believe my opponent had the advantage. With a long term pin. However, I managed to find equality and showed the power of pawns in this game.