Verbal chess analysis - chessmaster style

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claudiuo

From my knowledge the only GUI that gets close to Chessmaster Verbal Analysis ( you know the one in the end that tells you 'Ouch , leads to....' and explains the openings used , etc ) is Fritz. But i'm not satisfied with it. It doesnt show you a list with blunders /mistakes / innacurracies at the end  like chessmaster does and It doesn't explain the games like Chessmaster does. Even if they say it won a prize for best chess game commentary.  Yeah right.

Do you know any GUI that uses 'more text' to explain a certain game? Is there any program better then Chessmaster Analysis and Auto Annotation (i'm not reffering to strenght here but verbousity)

 


ex:

Auto Annotation:

B00 King's Pawn Opening. The King's Pawn opening move is both popular and logical. It controls the center, opens lines for both the Queen and the Bishop, and usually leads to an open game in which tactics, rather than slow maneuvering, predominates.

 


Leads to xxx , which wins a pawn for a bishop and a pawn. Better is ‹f3, leading to xxxx , which wins a pawn for two pawns.

 


etc

 

I have tried Aquarium (weaker then Fritz ) Fritz , Arena (just plain numbers +/- )

Shivsky

Improving the "engine to verbal analysis" aspect  is a reasonable feature request => Most players do not have access to stronger players who can explain things better so having an engine do more than spout "+1.10, +-" for a line helps understand positions.

Fritz does have a "explain all moves" feature that attempts to explain the merits/demerits of all moves in a given position, as limited as those single sentence explanations can be.

I regularly use the Blunder checking feature during post-mortem analysis, wouldn't that satisfy your "mistakes/blunders" requirement?

Though, what you're asking for may be over-reaching. There's a reason why the better players have always had a strong coach(human) mentoring them along ... who can identify systemic weaknesses in your game that span multiple games.

Also, it has been established that computers can only be "fully" trusted for tactics and tablebase-compliant endgames. You really should get skilled human critique for everything else (plans, strategic ideas etc.)

claudiuo

i know that the +/- signs display the advantage for white/black but that  is not helping me improve and they can be very tricky sometimes. I saw games that had a +2 advantage for white but black managed to convert the game into a draw. So they don't help you very much in analysing.

On the other hand maybe you are right. But still i don't understand why there is no progress in this matter.I regard this the most important feature in a chess GUI.

rigamagician

Humans are always going to be better at explaining things than machines.  If you post your games to the forum or a blog, other players might give you valuable feedback.

claudiuo

Chessmaster showed us that it can be done and the method could be improved. But today's developers keep spending time and money on useless '50 elo stronger then last year engines'. This is not the way to go. What can humans gain from this non-sense? Even a 2900 engine can beat the crap out of any grandmaster. Instead they should do what chessmaster started. a more detailed chess game analysis ( and i mean verbousity not what they are giving me now in Chessbase and other worthless expensive GUI's

 

Not everyone that buys a chess GUI is  Kasparov or stands next to the man to quickly understand a given position. So despite expensive 2010 rybka engines and qui's , chessmaster is still the king in the learning process and game analysis. It's a shame really for Chessbase , Aquarium  and other expensive GUI's devs that a game company like ubisoft sells chessmaster  gm edition about half the price they do ... but with greater learning and analysing options.

Dinossaur0

Well, almost two years since this fairly complain. Any updates? Does not exists anything like ChessMaster yet?

sftac

I'd settle for a sexy, sultry voice with an accent.  Helps me pay close attention. Laughing

sftac

ps.  If a game with a +2 edge is being converted into a draw, I think that's saying the endgame technique's really bad (or the analysis capability of the engine is faulty).