19. Nxh6+ gxh6 20. Nf6+ Kg7 21. Nxg4 and White has a small but clear advantage. After move 19 in the game, White is really bad off. After 22. Nh5, Black is 8 points ahead according to Rybka. After 30. Nhg3, Black is 10 points ahead. Black only explodes on 30... bxc4 (Black is still about 6 points ahead after this) and 31... Kg7?????? which throws away a nice lead to a mate in 2. 31... Kg8 holds the lead.
So basically the "forced sequence" at move 31 isn't forced. Black ducks out of a forced mate with Kg8 and can keep a 6 point lead (that only seems to gain in size as the computer gave more moves for each side).
Hello Knight lovers! If this decribes you to some capacity, then you will love this post!
I have offered up here 3 recent live games of mine, where the (winning) highlight of each game is the use of paired knights to optimize on closed game situations:
- The first of the 3 was a long 15 min 0sec int. game, which invovles the king's gambit, a queen sac with no obvious compensation in sight, and then a beautiful mating net and combo ending in a smothered mate!
-The other 2 were 3 min 0sec int. blitz games, where in one, both kngihts are used to trap the oponents queen on my end of the board, and the other where both knights are a rook orchestrate a mating net ending in a double check via discovered attack! Exciting stuff!
Here is the first game - I'll put the other two up later: