all drawbacks

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Jklenear

ive become interested in drawback and although the concept of slowly uncovering all them may be fun to some Id like to just know what all the drawbacks are from easiest to hardest. Does anyone know ?

dominicjohnson1

Good question

Jklenear

Any update on this ?

Jklenear

To clarify I mean drawback chess the variant

Truc1231

Here is a list of all drawback that I discovered:

Rook Buddies

You can’t move your rooks until you connected them

Skittish

While in check, you must move your king

Untitled duck drawback

There is a duck sleeping on (random square). You can’t pass through it or land on it

Greedy

You can’t capture a piece if you could have captured a higher-value piece

Separation Anxiety

Your pawns that are adjacent to your king cannot make moves that leave the squares adjacent to him (your king can leave them behind)

Crossing the Rubicon

Once one of your pieces crosses onto your opponent’s side of the board, it can’t return back to you

Queen Disguise

Your queen is secretly either a rook or a bishop. Once you move like one, you can’t move it like the other

Queen Bee

Once you capture with a queen, you can no longer move queens

Entrenched

Your rooks can’t move more than 2 squares

Cess

You can’t move to the h file

Out of Breath

You can only move your king once

Shadow Queen

Your queen can only move to dark squares

Horse tranquilizer

Your knights can’t capture

Quit horsing around

If you moved a knight on your last move, you can’t move a knight

Royal Jubilee

Whenever you capture a non-pawn piece, you must move your king or queen on the next move

Three Check
 If you are checked three times, you lose

Number of the Beast

You can’t move to the sixth rank

Prima Donna

You can’t have more than one pawn on the same file

Separation of Church and State

You can’t move your bishops next to a king and you can’t move your king next to a bishop

Escort Mission

If your king can capture, it must

Champing at the Bit

Your pawn moves must all be distance 2

Battle Fatigue

When one of your pieces captures, it can’t capture again until it has made a non-capturing move

No shuffling

Your rooks can’t move sideways

Outflanked

Except for capturing king, you can’t capture on the rim

Professional Courtesy

You can’t capture non-pawn pieces with pieces of the same type (e. g. your knights can’t capture knights)

Snipers

Your bishops can only capture from a distance of at least 8 (4 diagonal squares)

Diplomatic Immunity

You can’t capture a piece that just moved unless that move was a capture

Simplifier

If you can capture a piece with a piece of lesser or equal value, you must

Sleepy King

Your king can only move when in check

Femme Fatale

You can only capture their king with a queen

Get Down Mr. President

You can’t move your king when in check

Power Cells

You can’t move a piece farther than the number of pawns you have

Unspooling

You can only move a total of 100 distance. Once you run out, you lose

Evil Twin

If you can capture a piece with spa a piece of the same type, e.g. capture a knight with a knight, you must

Doctor Octopus

You can only capture non king pieces 8 times

Protected Pawns

Can only move pawns to defended squares

Just Passing Through

You can’t capture on the (random number) rank

Stay at Home Mom

Your queen can only make moves to your two home ranks

Remorseful

You can’t capture twice in a row

Siege

You must take at least one of your opponent’s rooks by move 20 or you lose

Shapeshifter

Your queen starts out as a bishop. Whenever you capture a non-pawn piece, your queen becomes a copy of it. If you capture a knight, your queen becomes confused and doesn’t know what to do, so can’t move

Conscientious Objectors

Can’t capture with pawns

Respectful

You can’t give check

Trophy Wife

Your queen can’t capture

Horse Eats First

As long as you have a knight, you can only capture with knights

Punching Down

Your pieces can’t capture pieces worth more than them (anything can capture a king)

Elephants Fear Mice

Your non-pawn pieces can’t capture pawns

Windup Toys

After the first 12 moves of the game, you can’t move your knights and bishops

Abstinence

If your opponent ever has two non pawn pieces of the same type adjacent to each other, you lose

Simp

Lose if you have no queen

You Best Not Miss

If you end your turn checking your opponent, you must capture their king on the next move (or lose)

Ivory Tower

You lose if there’s an opposing piece adjacent to your king

Eye of Sauron

As long as you have a rook, your non-pawn pieces can’t move to a rank more advanced than the farthest square your rooks can see (a square they’re on or can move to)

Hipster

Can’t move the same piece type as your opponent’s last move

Savior Complex

When in check, you must move your queen (or lose)

Reconnaissance

You start being enable to capture. Every turn, you study all the pieces you would be able to capture normally, and once you studied them for a turn, you can capture that piece type for the rest of the game

Control Center

Your non-capturing moves must be to the four central files

Haunted

You can’t move to a square that you have captured on

Tower Defense

You can’t move your rooks. If you lose all your rooks, you lose

Paranoid

Your king must always be defended (you must be able to recapture if it were captured, or you lose)

Bipartisanship

You cannot move left twice in a row or right twice in a row

Shellshocked

Whenever your opponent captures, pieces adjacent to the capture can’t move for one turn

Comfort Zone

If you can move to (random square), you must

True Gentleman

Can’t capture queens

King of the Hill

Except for the first turn, if you start your turn without a piece in the center 4 squares, you lose

Lethal Attraction

You can’t make moves that place the moving piece farther away from your opponent’s king than it started

Modest

You lose if you have more pieces than your opponent

Triple Play

You can only capture their king if you have three (random piece)

Sibling Rivalry

You cannot move a piece to a square adjacent to an opponent’s piece of the same type

Torchlight

Your non-pawn pieces can only make moves that start or stop adjacent to to one of your pawns

Vegan

You can’t capture knights

Turn the Other Cheek

You cannot recapture

Gambler

Can’t move a specific piece type, re-randomized every move

Blinded by the Sun

You can’t end your turn attacking (random square)

Bishop Fan Club

You must promote to bishops. Your king and queen can only move diagonally

Truant

You can’t move the same piece twice in a row

Chivalry

You can only capture their heavies (rooks and queens) with a knight

Lame Duck

You can’t move your king

Spread Out

You can’t move a non-pawn piece adjacent to another one of your non-pawn pieces, and you can’t castle

Stop Stalling

Your pieces can’t move laterally

Peons First

Can’t move pieces that are one square behind one of your pawns

Moving Day

At the start of move 21 and onwards, your pieces can’t be on your home row

Oddball

You can only capture on odd-numbered moves

Even Keeled

You can only capture on even-numbered moves

Social Distancing

You cannot make non-capturing moves to squares adjacent to your opponents pieces

Far Sighted

Your pieces can’t capture pieces that are adjacent to them

Hold them Back

You lose if your opponent moves a pawn to your side of the board

Whites of Their Eyes

Your capturing move must be of distance 2 or less

Drag

Your queen is a king. It moves like one, and if it’s captured, you lose

Stir Crazy

If you haven’t moved your king 4 turns in a row, you must move it on the fifth

Rook on the Seventh

By move 15, you must move your rook to the seventh rank

Guerilla Tactics

After playing à capturing move, you must return the capturing piece to its previous location if possible

Cheerleaders

Your non-pawn pieces can only capture if they’re adjacent to one of your pawns

Scouting Ahead

As long as you have a pawn, you cannot move non-pawn pieces ahead of your most advanced pawn

Spice of Life

You can’t move the same piece type twice in a row

Warlord

At the start of move 12 and onwards, your king must not be on the first two ranks (or you lose)

Medusa

Any pieces that are currently attacked by your opponent’s queen are turned to stone and can’t move

Fischer Random

On or before move 20, all your remaining non-pawn pieces must be on your home row, on a square that it could not have started on (e.g. rooks may not be on the A or H file)

Centralized Command

You can only capture if you moved your king in the last three turns

Stand Your Ground

Your pieces can only capture if they are attacked

Always Check, It Might Be Mate

If you are checked, you lose

Glorious battle

For four consecutive moves, starting on move (random number), you must capture (or lose)

Flatterer

If your opponent moves a pawn, you must move a pawn. If your opponent moves a non-pawn piece, you must move a non-pawn piece

Messy Divorce

Your pieces can’t move from the queenside to the kingside or vice versa

Leveling up

You can’t capture a piece until you captured its predecessor in the list [pawn, knight, bishop, rook, queen, king]

Homeland Security

If your opponent moves into your 16 starting squares, you lose

Cowering in Fear

You can’t move a piece of less value than one your opponent has taken

Barbarian Rage

If you captured on your last move, you must capture if able

My Kingdom for a Horse

If your opponent captures a knight, you lose

Ey for an Eye

If your opponent captures, you must capture on your next move, (or lose)

Simon Says

You must move onto the same color square as your opponent last move

Irresistible

If you can move a piece adjacent to your opponent’s king that isn’t already, you must, except that you are always permitted to capture their king

Boastful

You lose if you have fewer pieces than your opponent

Winds of Fate

Every turn, you will be randomly be unable to move either left or right

Monkey See

You can only capture with piece types that your opponent has captured with

True Love

Your king can only make move that place it adjacent to your queen (and can’t move if you don’t have a queen). Your queen can only make moves that place it adjacent to your king

Superstitious

You can’t move to a square that your opponent has captured on

Rising Water

Every 10 turns, the water level rises one rank. You can’t move pieces that are underwater and you can’t move to squares that are underwater

Eat Your Vegetables

You can’t capture non-pawns until your opponent only has 4 pawns remaining

Bloodthirsty

After the first 3 rounds, if you go 2 turns without capturing, you must capture on the third (or lose)

Left for Dead

You can only capture to the left

Pacman

If you can capture a pawn, you must

Crusade

For four consecutive moves, starting on move (random number), you must end your turn occupying (random square)

Pack Mentality

Your pieces must move to squares adjacent to another one of your pieces

Scorched Earth

You can’t move to a square that you’ e moved from

Fog of War

You can’t see your opponent’s pieces (you can still see when a possible move is a capture or a king capture, though, and you know when you’re in check)

Hedonic Treadmill

You must move a piece at least as valuable as your opponent’s last moved piece

Death Wish

If you can move your king into check (and aren’t already in check), you must

Checkers

You must capture if able

Closed Book

You lose if you ever start your turn while there’s an open file (one with no pawns)

Fixation

Once you move a particular pawn, you cannot move a different pawn until you move a non-pawn piece. Once you move a particular non-pawn piece, you cannot move a different non-pawn piece until you move a pawn

Covering Fire

You can only capture a piece if you can capture it two different ways

Unlucky

Can’t move to half of squares, re-randomized every move

Jumpy

When possible, you must move a piece that is being attacked

Hopscotch

You must alternate moving to light and dark squares

Leaps and Bounds

You can’t move a piece adjacent to where it was

Colorblind

Can’t move to squares of one color, re-randomized every move

Inching Forward

After move 6, your king must be in front of your home rank. Every six moves after, the rank it must be moves forward by one

Ichtyophobe

You can’t make the move that stockfish would make

Left to Right

Unless you just moved to the rightmost file, you must move to a file to the right of where you last moved

Friendly Fire

Can only move to squares defended by your other pieces

Going the Distance

You must move at least as far as your opponents last move (or lose)

Helicopter Parent

You lose if you have an undefended pawn

Exclusivity Clause

You can’t move to squares that more than one of your pieces can move to

Relay Race

If you can move a piece that’s adjacent to the destination of your last move, you must

Devil on Your Shoulder

A devil is suggesting terrible moves for you to make. If you disobey it 7 turns in a row, you must obey in the 8th

Reflective

You can only move non-pawns to squares whose opposition square reflected across the center line is occupied

Alternator

You must alternate pawn moves and non-pawn moves

Cowardly

When your opponent captures, you must move backward (or lose)

Obsession

Every turn, pick a random square. If you can move to it, you must

Boxing with Shadow

When your opponent moves a piece, if you can move to the square they moved from, you must

Noble Steed

Your non-Knight pieces can only move if they’re adjacent to one of your knights

Deer in the Headlights

You can’t move pieces under attack

Hand and Brainless

Must move a specific piece type, re-randomized every move

Hope that this list helped you

damon12345qwerty

E

Jklenear

Wow thanks bud

Truc1231

No problem

Truc1231

Just in case, there isn’t all drawback

Truc1231

I played a little more and discovered more drawbacks

RovshanXYZ

hi

Jklenear
Truc1231 wrote:

I played a little more and discovered more drawbacks

yea lets keep updating things here.

Truc1231

Here is an little update

Hand and Gigabrain

You must move the piece type that Stockfish recommends

Lucky

No drawback

Crenellations

Your pawns can only move to (random color) square

The Scent of Blood

You can’t make non-capturing move with a piece that can capture

Leading the Charge

As long as you have a knight, you cannot move non-knights ahead of you’re most advanced knight

Active Volcano

You can’t move onto or orthogonally adjacent to (random square)

Nurturer

You can’t capture their king until you promoted a pawn

Prince Charming

If your queen is attacked, you must move a knight if possible

Absolution

When one of your non-bishop pieces captures, it must seek absolution by starting its turn adjacent to one of your bishops before it can capture again

Quicksand

The middle two ranks are quicksands. If one of your pieces ends the turn on the same square in the middle two ranks twice in a row, it can never move again

Rook Fan Club

You must promote to rooks. Your king and queen cannot move diagonally

Ladies First

You can only move your king if you moved your queen on the previous move

Inside the Lines

You can’t move onto the ring (you can make move moves that start and stop on the rim)

Bridge Over Troubled Water

There is a river in the middle of the board. You can’t land on it and you can only pass over it via the bridge in the center two files

Royal Berth

You can’t make moves that place a piece adjacent to your king

Velociraptor

You can only capture a piece if your opponent has moved a piece of that type in their last three moves

Secret Garden

You have a secret garden in front of (two of) your pawns. You can’t move onto it, and if your opponent tramples it (moves onto it), you lose

Forward March

Can’t move backwards

Thunderdome

The middle 16 squares are the thunderdome. Once one of your pieces enters the thunderdome, it can’t leave unless it’s the only piece in the thunderdome

Indecisive

Your pieces can’t capture if they could make multiple capturing moves

Unrequited Love

Your king can’t make move away from your queen (and can’t move if you don’t have one). Your queen can’t make move towards your king

Torpedos

If you made a non-capturing move with a pawn on your previous turn and you can move it again this turn, you must

Theocracy

On (odd or even)-numbered moves, you can only capture with your bishops

Bottled Lighting

If you can move your king, you must

Truc1231

Keep in mind that the difficulty change over time, it doesn’t necessarily stay the same

Truc1231

For example, Rook Buddies was higher this time

Jklenear

I prefer only the very easiest to low medium drawbacks because im using the restrictions for training purposes. The harder ones are pretty unrealistic to apply lol

Truc1231

In this case, it will be the ones between Hand and Gigabrain to Scouting ahead

Truc1231

For the update, it will apply to all the one before Torpedos, including Torpedos

Jklenear

Yugioh: one I created happy.png

you can only "summon a piece after moving the point equivalent of it" for example making 3 pawn moves before moving a knight (worth 3 pawns) or making 3 minor piece moves before moving the queen etc...

ruhanlee2013

Are there more or is that it?