Yes, I played a long streak yesterday and saw that the low level Komodos constantantly become worse and worse literally by the minute. At the moment I'm playing Komodo 10 and beating it more than 50% of the time quite easily, so the low level Komodos seem to have been tuned down quite a bit.
Komodo 6 plays really horrible since yesterday it seems, its rating dropped within an hour by at least 400 - 500 points.
From what I have noticed, the different Komodo versions tend to use slightly different openings, especially in the lower ranks, Komodo likes to play off-beat openings, which want to bring the player out of book, so to speak.
I have purchased a book on irregular openings today (Taming wild openings by Eric Schiller) and began reading up on some of those weird variants the engine likes (for example Grob opening... it looks so bad... just don't fall into the trap of taking that pawn too early... the opponent's queen will most likely win your bishop in return...), the main advice seems to be: "Play solid, develop and wait for the irregular openings to make mistakes".
I find myself having quite a bit of trouble versus certain openings Komodo uses. From playing quite a couple games now against Komodo 5 / Komodo 6 (with a few games against K7 and K8) I find that the engine uses a couple openings over and over again. These openings are mostly non-standard openings and I find myself often in trouble against them, falling either to some early tactics (usually losing an early piece or getting really bad pawn structures). When I survive the early phase of those games I get into drawn out endgames (sometimes drawing against Komodos rook, as the engine seems not to be able to mate with rook and king properly...).
The openings I encountered so far, that K6 usually plays against me I find myself having the most trouble with:
a) e3 (Van't Kruijs Opening)
b) d3 (Mieses Opening)
c) Nc3 (Van Geet Opening)
Against these three I tried a couple a lot of different moves (in no particular order, moves like Nf6, d6, e6, e5...)
The engine likes to follow up those openings with a quick entrance of the Queen (against e5 the engine usually tries scholar's mate, which I usually can fend off, but after 10-15 moves my position looks like a piece of swiss cheese
)...
I try to either develop soundly or chase the Queen away, and usually fall victim to some stupid tactic I overlook...
With White I usually play e4 at the moment, usually meeting one of the following opposing defenses:
a) Nf6 (Alekhine Defense) --> I tend to get drawn into chasing the Knight around and then at some point being ahead a piece I blunder two pieces away... if I don#t go for the Knight, my positions get really cramped and the opposing attack tends to get quite strong.
b) d5 (Scandinavian Defense) --> usually with early trading off Queens and minor pieces and quickly getting into drawn out endgames that go either way.
I tried to book up on these openings using a book on opening theory, just to learn, that those openings aren't regarded as "serious" openings... yes... that's what I learned some 25 years ago as well... still I find myself at the losing end when the engine uses those openings more often than I like.
My rating bounces at the moment in the range from 1300 - 1450.
Anyone out there who has some basic strategic advice to get an edge in these 5 mentioned openings?