Bullet vs Blitz Rating

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Rysuke

Hello everybody! I have a big mystery and cant solve it by my own. Thats why i am asking here for advice. The issue is that i cant understand the huge elo difference between my bullet and blitz rating.

My Bullet rating is around 750 and my blitz is about 1300.

Even tho i have much more experience in bullet chess with my recent skill i simply cant climb there. Of course you are going to blunder more in a shorter time frame but so should your opponents as well? I realy do not have bigger problems by losing cause my time is running out. I feel like the amount of loses cause of that is pretty balanced between my opponents and myself. 

Recently i played a lot of 2 min games and i feel like getting crushed even by 650 elo players frequently. Since i started to play 10min and 5min games again, i was quickly climbing to the mentioned 1300 elo and feeling comfortable to continue even higher. I feel like i still have an edge over the players at my curent rating. 

To be honest, i would say that players at bullet chess make much better moves even tho their time is a lot shorter. How can that be possible? Is the bullet player pool much more skilled compared to blitz, or am i missing something?

Thanks a lot for any suggestions!

tipish

was wondering about this too

Preggo_Basashi

I very briefly looked at a few of your blitz and bullet games.

 

Mostly what I noticed were the time stamps. Frankly you just play really slowly. First rule of speed chess is the move doesn't have to be great. Aiming for great is a big mistake. Just aim for OK. A reasonable move that isn't totally crap. Another rule is no matter the time control, your pace should allow you to reach move 40. So after the game look at move 20. Do you have less than half your time? If the answer is yes then you were too slow.

 

First of all speeding up in the opening. No matter the time control or skill level, in general initiating captures in the opening is bad. When you initiate a capture, their recapture will usually develop something or move their pieces closer to the center. (this can also be applied to the middlegame https://www.youtube.com/watch?v=EmJcUI_wSy8)

 

So in bullet games don't even bother calculating captures in the opening, just make sure stuff is defended. If your opponent has no threat, then ignore his move and develop. The first 10 moves shouldn't take more than 10 seconds in most games.

In the middlegame, if there is no big threat, then while your opponent is thinking, find your next 2 or 3 moves (ok, at a lower rating maybe it's enough to find just 1 move). Then when they play their move, as long as it's not threatening your queen or something, just ignore it and play the move you'd already planned on.

 

I guess that's the sort of mindset it takes, and the basic skill is preforming a blunder check quickly.

You should be much more afraid of the clock than material. I see in at least one of your 2|1 games, both you and your opponent almost ran out of time before move 30. That's simply unacceptable. If you're down two rooks, 3 pawns, a queen, and a bishop, you will win if you have 30 seconds vs their 5 seconds. All you have to do is avoid checkmate for a few moves. So again, be more afraid of the clock than material... at least until you get up to speed (again, your pace should allow you to reach move 40 no matter what the time control is).

Rysuke

Well, thank you for the advice so far but in the games i play in bullet chess, mostly 2min +1, if i have 1-3 "point" advantage and only 15 seconds left on the clock and my oppnent has lets say 1 full minute left, i am stil going to win most of the time. Same counts for my opponent. Short time + more material has a higher winchance then a lot more time and less material. At least thats my assessment so far, maybe its subjectiv.

You are right that i am thinking to much which can lead to a big time loss during 1 move. But like you mentioned, my opponents do the same. So there is not realy a time issue why i lose but because of my worse moves compared to my opponent.

I will try to follow your advice and not try to find a great move but a ok move to not lose to much time for one single move even tho i feel that i am going to blunder even more cause of it.

I was trying to point out and ask about difference in the move quality of the players.

What are your thought about:

750 elo 2min +1 bullet stronger moves then 1300 elo 5/10 min even tho there is less time to think?

cjxchess17

I don't know. I still lose to 2000 players in blitz but just beat a GM in bullet today that got me up to 2252 (my blitz is 2109 currently).

Debistro

Those who accept your challenge to play bullet already have the experience and that is the reason why. Those who are poor in bullet would not be accepting your challenge in the first place....they avoid it mostly. So you only get the experienced bullet players most of the time, and that is why they all seem strong. When the time gets longer, other weak players may feel more confident playing and will be more inclined to take a shot, and that is why you get easy opponents in blitz.....

So in this sense, it seems like the "pool" for bullet players is stronger....but it is merely the fact that many avoid bullet and you are left with the stronger ones who are willing to play.

That said, you only see a 1300 beat a 2200 in bullet 1/0, not in blitz. As time gets longer, skill takes over more and more. I have seen many cases like this. Because the lower the time control, this means the stronger player has less control over the time element, and sometimes cannot bring out their skill to beat the much weaker player. No time to calculate..... And maybe they underestimate the weaker player.... And even lose on time.

And finally, there is a big difference between 1/0 vs 2/0 vs 1/1 vs 2/1.......bullet ratings can be deceptive, because you don't know if someone is a specialist in 1/0....or maybe 2/1. Same applies for blitz. Big difference between blitz 3/0 vs blitz 5/1.

tipish

my bullet is a disaster. and one minute bullet is just not for me. so I tried 2:1 was still hard. still I managed to gain 200 points in the last 2 weeks. but after the game I checked stats of my opponents and most of them had 1400-1600 blitz ratings while pushing on bullet to get that 1200... odd. so when you wonder about they appear stronger than 1300 blitz opponents. check their blitz rating.

Taskinen

You could try playing some 1|0 if you really want to push your ratings up. You get a lot of free wins on 1|0 by making solid, simple moves really fast and get a time edge. Opponents at sub 1000 crack under time pressure and drop pieces left and right, just clean up the house and win (or they run out of time). So just make moves that defend everything, get your pieces towards centre and wait for your opponent to blunder. The main point in 1|0 is to be really fast (ok moves are good enough, no need to find great moves). You should get to 1000+ fairly easily like this. Make sure you use premoves especially in the opening and on the captures to save some time. If you never lose a bullet game on time, you are going to win a lot of games by flagging the opponent, even if you play worse. Also, it's worth using the same opening repertoire always when playing bullet, so you can get through the opening phase faster and have a general idea about the middlegame plans and positions, so you can move faster. 1|0 bullet at lower levels is nothing but a speed test of who makes more ok moves in faster time.

By the way, this will do nothing in order to help you become a better chess player. All it does is that it should help you get above 1000+ in bullet, if you care about ratings is all.

tuoyuan

i spam

 

bentlarsen1972

That's the reason why I don't play bullet games.

chessindia008

If my bullet rating is 1900+  then approximately, what will be my Biltz rating..