Can anyone explain Houdini's Tactical Mode (version 3 and later) in full detail? Houdini's website gives a very basic idea of what it's supposed to do, but does not provide much in the way of specifics. Does that mode scale down when lowering engine strength to make for a different style of play at lower simulated ELO settings, allowing variety between positional and tactical play, or is it purely only useful for analytic use? In otherwords, does the engine play sufficiently different with Tactical Mode turned on than when it's turned off at lower strength settings?
Thanks,
Joe
Houdart might be the only person who can definitively answer your questions. If I were the Houdini programmer, I would want the tactical mode to only be active at full strength, but that's just me.
Try sending him an e-mail; Maybe he'll answer it.
Can anyone explain Houdini's Tactical Mode (version 3 and later) in full detail? Houdini's website gives a very basic idea of what it's supposed to do, but does not provide much in the way of specifics. Does that mode scale down when lowering engine strength to make for a different style of play at lower simulated ELO settings, allowing variety between positional and tactical play, or is it purely only useful for analytic use? In otherwords, does the engine play sufficiently different with Tactical Mode turned on than when it's turned off at lower strength settings?
Thanks,
Joe