Natural move: When you make logical moves like developing a knight at the beginning of a game instead of moving a nother piece twice and by that 5-10 moves later end up in a bad position because of it. A move that is natural but still gets you in trouble and is very hard to spot for a mortal, ie non computer.
Unclear: Computer eval of position approx equal in a position where anything can happen because there are several good/ok moves for each side to make. Like at the start of the game when only 2 pieces have moved is unclear. Same goes for other positions where more pieces have moved. It's unclear because no one has any clear advantages.
Good move is a good move, what is there not to get? Good move in computer analysis atleast is mostly the use of a non trivial tactical move. Like clearance sacrifice or decoys.
This is atleast what I understand under these expressions.
I was wondering if anybody clearly defined what some of these "conversational" chess terms mean...you know, the kind really strong or really fake players use when analysing loudly around a skittles table.
Would a grown-up please help clarify any/all of the following:
- The "Natural" Move
So who sets the standard for what natural-looking is?
Perhaps if 30 GMs were locked in a room and given 1 second to evaluate a specific position and pick a move, would the most commonly selected one be the "natural" move for the position?
- "Every Russian Schoolboy knows ..."
I've heard this one way too often when describing a lot of positions. So was there really a chess book out there that russian schoolboys carry with them in their satchel while enduring the hardships of the Botvinnik School? ?If so => "Who do I have to mug/Where do I have to illegally torrent out" to get one of these books ? :)
- Unclear
When does a position become unclear? Are we talking 10-15 moves deep unclear? or maybe unclear until Fritz/Rybka has a go at the position?
- Good Move
One of my pet peeves ... so how do you judge whether a move is good?
What if :
a) My opponent hung a rook and I took it. Is that a good move? Surely not...
b) My opponent created a hole and I dropped my Knight on it ... Is that it? are we there yet?
c) I played a 10-ply deep combination and sac'ed all of my pieces to deliver checkmate with a pawn. Hmmm?
d) If I had my engine analyze the 5 best lines (say) and noticed the evalution was
1. +- (2.34) --------------------------> Does this make the cut for "good move"?
2. +/= 0.67
3. = 0.20
4. = 0.10
5. = 0.08
So here's hoping all you "chosen few" out there will help a mere mortal explain these terms better.
Thanks!
S.