Engine Lines ?

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DeepbTrivedi2426

HI im new to chess engines. Im wondering what are "Lines" in the chess engine display. I am useing chessx gui. Are they different ways the game can go and the engine is finding the best move? Are more lines better ?

OctopusSausageGod

The engine lines have an evaluation number. If you have a bunch around the same evaluation, then more lines are better in the sense you can explore more options. If you have only one line that shows a good result for that sides move, then it doesn't matter what the other lines say. For example, a mate in 3 is a mate regardless what it says for other lines.

 

Earlier in the game, the engine lines don't matter as much, but you still want to keep track when deciding what you want to play in the beginning.

NikkiLikeChikki
They are sequences of moves and countermoves that it considers best. The engines rates various sequences from best on down for the player about to move.

In opening theory, then are a sequence that are well known and have names, such as the stonewall Dutch or the Sveshnikov Sicilian. The most common sequences are called main lines, and less ones side lines. At some point the theory is exhausted or one player plays a deviation.
DeepbTrivedi2426
OctopusSausageGod wrote:

The engine lines have an evaluation number. If you have a bunch around the same evaluation, then more lines are better in the sense you can explore more options. If you have only one line that shows a good result for that sides move, then it doesn't matter what the other lines say. For example, a mate in 3 is a mate regardless what it says for other lines.

 

Earlier in the game, the engine lines don't matter as much, but you still want to keep track when deciding what you want to play in the beginning.

ok  so pretty much its finding the best move in any given position. And its going to give a rather good move either way. So for me at the bottom of all the lines it shows "suggested moves" is that the best move out of all the lines. I am useing 4 

OctopusSausageGod

Yes, but there is also depth. The longer it calculates, those lines can shift. The lines are possible suggestions if you understand the moves. It might be better to play an inferior line because it is easier to understand. Also, in the beginning someone may already be versed in the top line, so playing a secondary line will confuse them if all they do is memorize moves.

DeepbTrivedi2426
OctopusSausageGod wrote:

Yes, but there is also depth. The longer it calculates, those lines can shift. The lines are possible suggestions if you understand the moves. It might be better to play an inferior line because it is easier to understand. Also, in the beginning someone may already be versed in the top line, so playing a secondary line will confuse them if all they do is memorize moves.

ok so since im just a beginer should i just stick to one line throughout the whole game. Im really not that advanced, maybe close to intermediate

OctopusSausageGod

Yea, if you are not sure what to play. If say the point advantage is 7 points, but you don't understand why and the second one is 5 points, you might want to stick to that. I am speaking in terms of opening preparation or early development.

 

Most people will be steering you away from engine use entirely because your games don't show engine need yet. You should be spending more time with material evaluation instead of positional evaluation.

 

A knight is about 3 points. A bishop is between 3-4 points. A rook is 5, and a queen is 9.

 

In this game, you resigned because you got forked. However, if you do a piece count you are still up in material. It doesn't matter really what the engine evaluation is, you should have continued the game based on material alone.