Flaggers

yep, peeps are advised against resigning. Remember, they can still draw their game or get you to stalemate if you do not know what you are doing. Levy Rozman, a popular trainer constantly advises people to play on and never resign.
You gotta checkmate your opponent to win, as per rules of Chess! How about that?


It may be total garbage, or not. Either way it's the nature of timed chess... I am 1130 rapid but only 500 blitz because of this same issue. With no increment you have to EITHER checkmate, OR flag the opponent, depending on your position in the game. If you don't like it, play with an increment? I mean, I don't like it either. I'm just trying to tolerate it enough to get 20 blitz games.

I think the whole point of these short time controls is to test your ability to decide if you can afford to go checkmate your opponent with the amount of time left or choose carefully between playing a lot of "safe fast moves" accurately that leads to a win.
You know, rather than trying to figure out a complex checkmate and run out of time (that you know you would have found given more time).
It might feel frustrating to lose that way, but that flexibility to switch play style depending on time control is something that I consider to be a skill in itself. I think it's fair to say that playing bullet, blitz or rapid is very different due to how you have to manage your time. It may feel unfair at first, but once you have integrated these ideas, it makes sense to extend the game and test your opponent's consistency until the end and check if they grab enough material to force a draw or avoid a stalemate. The rules exist for a reason and it's completely fair to try to chase for a draw with a repetition in a desperate situations or flag your opponent for thinking too much and not managing their time enough.

To some extent, I tend to believe that rated games should be only with increments. The reason is because no increment quickly change the goal of the game from "finding the best moves within X amount of time" to "play as fast as possible because thinking too much will make you lose".
A simple example is 1 minute bullet games. Assume it takes you 1 second in average to play a move that's not completely random. You're in big trouble if the game somehow takes longer than 60 moves and it doesn't feel fun to lose games because you don't move pieces fast enough. That being said, there's always the option to play with increments of course...
If you succeed to outplay him on board but can’t deliver a checkmate because of time you don’t deserve to win. What your opponent deserves is governed by the rules, it will be a win if he has enough mating material or a draw otherwise.
If your perception of the game differs from what the rules say it’s your problem.

your complaint is very much understandable. However, that's just what it is. A complaint. I don't have to agree with you, and you don't have to agree with me. I get mad when I get flagged too, but I also feel great when I flag someone.

a wise man once said "a clock is like a second queen in chess"
if you really hate flaggers, then pay closer attention to the clock. how is it your opponents fault if you dont pay enough attention to the clock and he ends up capitalizing on that and ends up winning?

nope. it's you getting mad at yourself for not paying enough attention to the clock and then blaming it on your opponent.

Name more iconic duo m1m and pushing long tc chess supremacy in literally every conversation possible