Getting flagged is BS
Aren't quality, accurate moves more important?
What quality do you anticipate in 1 minute games?
(Rhetorical question)

Aren't quality, accurate moves more important?
What quality do you anticipate in 1 minute games?
(Rhetorical question)
1 Minutes games are something special, on one hand it's chess, on the other rather other skills are important.
In a chess game there are quite a few possibilities to declare the winner and the loser.
Quality, accurate moves resulting in better positions and a win is not the only way a game ends with a win. Beside weird things one can do to lose there's also still the clock. As long as the clock is part of the rules then calling getting flagged BS shows only the disrespect of the chess-rules, nothing else.


Aren't quality, accurate moves more important?
Not if you agreed to play a quick game where flagging is possible.

A time loss, while it can be frustrating, means you used up all the time on your clock.
It's not your opponent's fault—they don't control how you spend your own time. Only you can control how much time you use, depending on how slow or fast you move.
It's easy to point at the opponent and get mad—but really, clock management is all about yourself.
The best approach? Use a longer timer, or a longer increment.
Eventually you'll get fast enough that your opponents will start blaming you for their own slowness.

your complaining about how accurate moves should be more important and you play bullet. if you want accurate moves play slower games.

To clarify, getting flagged in a WINNING position is total BS. I am trying to learn and improve and I run into Flaggers that only want to play dozens of memorized moves and keek out a flag win. I guess a player can memorize 100 openings but same player can't remember where the resign button is.
To clarify, getting flagged in a WINNING position is total BS. I am trying to learn and improve and I run into Flaggers that only want to play dozens of memorized moves and keek out a flag win. I guess a player can memorize 100 openings but same player can't remember where the resign button is.