Rf4
Help needed, mate in 2 puzzle

How does one find this? Is there any algorithm?
Usually when doing puzzles I check the checks and caculate through their variations. But when the Checkmate is achieved with a quite first move and then also has several working variations, I have no clue how to find them.
How does one find this? Is there any algorithm?
Usually when doing puzzles I check the checks and caculate through their variations. But when the Checkmate is achieved with a quite first move and then also has several working variations, I have no clue how to find them.
I don't think there are any tricks to it. It's a puzzle, so when the checks don't seem to work, then it's a quiet move. Asking how to find the quiet moves, is like asking how does one see the tactics.

Usually in a made up problem like this, the first move is never a check, because composers consider that to be too unsubtle. So you have to look for a non check that threatens mate (in the case of a two mover) and then analyze all the defences. They are seldom easy because the positions are not game-like so it is pure calculation or maybe talent to find the solution.

I think the fact that the opponent could not check the white king kinda gives away, that the move we are looking for might be a quite one. In most puzzles on this site losing grip of the opponents king often means you're going to be checked yourself.
And yes, pdve&Sunshiney, I'd really like to be able to see such moves easily. ^^

I hate puzzles like this where you can spend hours trying to find the brilliant mate in two with Rf4!! when there's a very simple mate in three:
Qf5+ Kd6 Rd7+ Kc6 Qd5#
The thing is when a player is in a good position, there can easily be multiple lines that lead to a win. Part of the exercise is to find the fastest way possible.
I've spent hours on this and couldnt find the answer
White to move, mate in 2