How blitz and bullet rotted my brain (don't let it rot yours)

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TheCalculatorKid

Bullet games are so addictive, but the quality is so much poorer. I had a go again yesterday and I only tended to lose to those who played proper lines, those who played aggressive openings with the queen I was able to pick off, which I never used to be able to do, I'm probably better at bullet after all the daily games I've played. I doubt it works on the opposite way though. Bullet encourages a mentality of "hope he falls for this trick" which slower chess doesn't really need.

Ashvapathi
drbob_mccord wrote:

These players who are claiming their grading have shot up in blitz play are no doubt talking about blitz gradings. Blitz gradings I think are not the same as normal play gradings. I have two gradings and my blitz grading is very much lower than my "over the board" time control e.g. about 30 moves to the hour grading. These are actual grades recognised by the chess authorities. If I played more blitz chess my blitz grading might increase, but my normal time control grading would not change because I was not playing games in that time control it would at least stay the same, but I know intuitively that it would actually go down,in the case of then returning to the long game. The reason for this is that most games that are lost are lost because of blunders which are more likely exploited by opponents in long time controls. Playing quicker encourages blunders,because fewer combinations are considered, or analysed properly, which another poster on this site has already stated. Going from quick play back to long play then carries over the propensity to move quicker and carrying the blunders back into the long game. If you think you are wasting your time by taking longer over moves in chess, might I suggest you are wasting you time playing chess at all!

Obviously, blitz ratings are generally lower than rapid because players have less time per move which means there is higher chance to blunder in blitz. Yet, unlike bullet, you cant play only for time in blitz. So, you need a relatively good chess with less blunders in time pressure. And precisely for this reason, it is the ideal format for beginners to improve.

And it is difficult to improve in any format of chess without improving in chess overall. The only exception is perhaps bullet or even 3 min blitz. In those formats, you can get away with playing for time. But, to survive in any format longer than 3 min per side, you need to play relatively good and blunderless chess.

eric0022
ItWillHappen wrote:

I only play bullet because I love fierce fights on the chess board. Checkmating left and right. Wild attacks, brutal tactics and mating attacks. That's what I love about bullet. 

Sets the board on fire!

 

Bullet is more of a test of reaction skills and accurate observations/instincts. Pieces can be thrown away anyhow just to distract the opponent and make him/her lose on time.

 

Wild attacks, brutal tactics, mating attacks and so on. Hmmm...ItWillDefinitelyHappen.

eric0022
ItWillHappen wrote:
eric0022 wrote:
ItWillHappen wrote:

I only play bullet because I love fierce fights on the chess board. Checkmating left and right. Wild attacks, brutal tactics and mating attacks. That's what I love about bullet. 

Sets the board on fire!

 

Bullet is more of a test of reaction skills and accurate observations/instincts. Pieces can be thrown away anyhow just to distract the opponent and make him/her lose on time.

 

Wild attacks, brutal tactics, mating attacks and so on. Hmmm...ItWillDefinitelyHappen.

I agree with you on the reaction skills and accurate obersvation/instincts part.

I don't play random moves to distract my opponent unless I'm really low on time and have to bang out a lot of moves. Most of the time I have an attacking plan or at least a mini-plan. 

My moves have most of the time an idea behind them.

 

For me I start to throw random moves when one player's time is low, but it also depends on the situation and my mood. I never use premoves at all (although the system occasionally lets one or two such premoves slip), so it is difficult for me to dish out many moves within one second.

eric0022
ItWillHappen wrote:

you don't use premoves? Premoves are essential, I premove whenever I see little room for error. Of course there are also occasions were it dit go horribly wrong but premoving saves so much time.

Premovin in 1+0 is essential, in 2+1 it's nice because you can gain time this way which will help you make more quality moves (LOL).

 

At the moment I am training to not use premoves yet (I usually make do with 0.3 seconds or 0.4 seconds per move), but I can see that premoves are really good during points which you can be sure that a move definitely works without backfiring at all.

 

You came up with a very good point that the time gained by premoving in incremental games can translate to gaining sufficient precious time to make more quality moves.

eric0022

I also noticed this. Move the king to the square two spaces diagonally apart from a Black knight. It actually helps regardless of whether premoves are being used or not. Bishops are easier; just move the king to a square of a different colour square from the square which the bishops resides on.

eric0022

Good point. There are lots more to observe, but you would have probably mastered these small tips after long practice on bullet.

 

I realise that bullet play has improved my rapid play to some degree.

Gargamael

I just started on chess.com short while ago. I feel the best chess experience is in person face to face, with no short time limit. Blitz chess pressures you to push past your analysis reflex and forces a nice you're never satisfied with unless it pays off later due to the other player making worse mistakes than yourself. I don't like blitz. I don't play blitz often but when I do, I've decided that analysis must be set aside. Only intuition should be played. The only analysis that skills be made is that if making sure your move isn't going to end in a pin or undefended loss of a piece. Period. Blitz will never be a depiction of your true skill in my opinion. It simply will never be because of those reasons.

Chesserroo2

I doubt playing blitz is hurting your slow games. I think not playing as many slow games because your are playing so much blitz is hurting your slow games. Switching back and forth between the types of thought processes may take practice.

 

Long games are about applying and figuring out new material, really pushing your limits. Blitz is more about testing how much you already know and applying portions of it fast. Both are interesting. You don't really know how to mate with a king, bishop and knight until you do it during bullet.

alvinfan
jambyvedar wrote:
Ashvapathi wrote:

Exactly! I have always said that players below 1300 should stay away from any game that is longer than 10 min per side. Because it will only waste your time. You can learn faster by playing lots of blitz games. I am speaking from my experience. My rating rose from 700 to 1700 in 3 yrs by playing lots of blitz games. But people follow the advice of some IM or GM who tells them to play long games. This only wastes their time and they don't really improve. Most IMs and GMs have no idea on how to improve a chess student from 700 to 1700. Because they can't understand or relate to player in that rating range. Their advice ends up being counterproductive.

At lower levels(up to 1800), the main problem for players is blunders. Blunders are caused by deficiencies in board vision. And simple calculation mistakes. Blitz is useful in training board vision, simple tactical calculation, pattern recognition, opening experience, time management, end game and game pressure. In short, you get to train the full spectrum in a short time. And you can do this many times by playing lots of blitz games.

 

I disagree will all of these.

 

You can't based your improvement alone on your blitz rating here. Do you play over the board tournament? What works on blitz might not work at longer time control. Mistakes that you can get away at blitz will be punished at longer time control.

 

Players at below 1300 rating playing games longer than 10 minutes is not a waste of time and is actually helpfull as longer time control allows them to develop their ability to calculate longer variations and explore more what they learned from books or their game experience. A beginner playing blitz only can make them develop bad habits and superficial thinking. They might develop bad habit like laziness.  Bad habits are hard to remove.

 

You can't say that most  IMs and GMs have no idea on how to improve a chess student from 700 to 1700 becuase at one point these IMs and GMs are also beginners. So what they are telling comes from their own experience. I have seen many beginners players here playing countless blitz games for many years, but not improving at all.

 

My opinion is actually pretty close to Ashvapathi’s. While I won’t say sub-1300s should avoid any game over 10 minutes, I personally believe blitz really strengthens intuitive play at the sub-1600 OTB level and can be good for a beginner. During my earlier years of playing chess I was limited to playing 5+0 blitz on Chess.com almost exclusively for practical reasons, and that made the foundations of my chess knowledge. While I also did my Tactics Trainer and Lessons, I think that blitz really helped improve my feel for my opening ideas and positional play. When I came to my first OTB tournament, I didn’t find myself playing incorrect attacks, or expressing any trait attributed to blitz addicts in particular. If anything, I managed to pull off some nasty swindles, which I probably wouldn’t have known how to do without getting swindled dozens of times in winning positions online. I walked away with a 1589 OTB rating, which isn’t the best rating in history, but is certainly better that what I would have gotten without all that blitz.

What I really don’t agree with is your “bad habit” argument. There simply isn’t any room for laziness in blitz because it’s so fast-paced – it’s a race to outcalculate your opponent that takes immense mental effort. As for superficial thinking, beginners often don’t have the chess knowledge to make use of the time in longer time controls. When I played my first few games online I was scared of being flagged in short time controls, but every game I was blitzing and spending less than one-third of the time I had to play the game because I didn’t know what there was to think about. I think it’s probably fine for beginners to start at a low time control (never bullet though – that I won’t argue with) like 5+0 or 10+0, but then as they improve something like 15+10 or more would become more helpful for further improvement. Blitz is fine as long as they don’t engage in flagging battles for the sake of it.

DanielGuel
Play live standard.
UrinoJackson

Already too late, I couldn't read OP because bullet made me stupid.

Checkmate.

zborg

This thread went to sleep fully 3 months ago.  Can't you read?

UrinoJackson
zborg wrote:

This thread went to sleep fully 3 months ago.  Can't you read?

Should I create a new one? Or maybe 100?

Verbeena

Thank you chuddog for sharing your experience and reminding me to not waste my time on playing blitz, except as a tool for practicing openings once in a while. 

PrincessJerica

Good post

Ziryab

I agree with the OP. Alas, I have too few opportunities to play OTB, and in my 60s, I no longer have ambitions of becoming a master. I play for fun. I’m still trying to learn, of course. In fact, learning about chess is the end itself and no longer a means to an end.

Plus, I’ve been an online blitz junkie the entirety of the twenty-first century.

Joanna_Of_Arc

last week i played my first OTB tournament, i got crushed 0/6 by 1300s and its because i was playing faster, missing my opponent's resources and simple tactics, i then did a post mortem and realized where the issue is, i have therefore retired from playing blitz chess until further notice