how do chess pieces move


The goal of the game is to capture, or "Checkmate" the opponent's king. Once one side has delivered "Checkmate" to the enemy king, the game is over.
The two armies consist of 16 pieces each. These include:
-1 King: His majesty can move ONE square in any of the 8 directions, as long as the desired square is not occupied by its own piece, or guarded by the opponent.
-2 Rooks: The rook can move any number of squares up, down, left or right, as long as the desired square is not occupied by its own piece.
-2 Bishops: The bishop may move any number of squares in any of the four diagonal directions, as long as the desired square is not occupied by its own piece. Each bishop will remain on the color square it stared at for the entire game.
-1 Queen: Her majesty is a combination of the rook and bishop. She can move any number of squares up, down, left and right, like the rook, AND diagonally like the bishop.
-2 Knights: The two horse-like pieces are the ONLY pieces of the set that can jump over other pieces. The knight moves in an L-shape: Two squares in any direction, and then a single square in an adjacent direction. I suggest taking a look at a graphical example, as the knight's movement can be a bit confusing for the beginner.
-8 Pawns: The pawn moves ONE square straight forwards, although a pawn has the OPTION to move TWO squares forward...when the pawn is on its starting square. The pawn is the only piece which captures differently than it moves. It captures diagonally, like the bishop, but only ONE square diagonally.
On special occasions, if a pawn manages to walk all the way to the opponent's back row, it can turn into a queen!
Taking:
If a piece wishes to take an enemy piece along its range, the piece may move directly to the enemy piece's square and remove the enemy piece from the board permanently. The taking rule applies to all pieces, but the KING may not capture an enemy piece which is protected by another enemy piece.
Check: If one sides's piece threatens to take the other's king (e.g. a white rook in the bottom left corner and the black king in the top left), then the offending player must say "Check" out loud. Then, the player who's king is "in check" MUST get their king out of "check". This can be done either by 1. Moving the king out of check. 2. Placing a piece in between the hostile piece and the king, defending. 3. Taking the hostile piece. If none of these methods are possible, "Checkmate" has occurred and the game is over.
I hope this text has helped you. Welcome to the chess community. Good luck and Happy Checkmating!

Castling: If the king is lost, the game is lost. Therefore, safeguard of the king is required. "Castling" is an effective way of protecting the king by setting his majesty aside, behind a shelter. In order to castle, 3 criteria must be met: 1. There must be complete empty space between the king and either rook. 2. The king has NOT moved yet. 3. The two squares to both the left and right of the king must NOT be watched over by enemy forces. If all 3 of these are true, castling is possible. This special move is done by: [moving the king two squares toward the rook, and then bringing the rook to the other side of the king.] This is the only exception where the king can move two squares at once, and also where two pieces can be moved in a single "move".