Being in time pressure is the nature of blitz. There is nothing wrong in sticking to longer time controls if that doesn't fit you.
If you want a good book, that is downloadable for free as pdf, check out Play Winning Chess by Yasser Seirawan.
Being in time pressure is the nature of blitz. There is nothing wrong in sticking to longer time controls if that doesn't fit you.
If you want a good book, that is downloadable for free as pdf, check out Play Winning Chess by Yasser Seirawan.
GM Larry Evans published some interesting material on evaluating positions and forming a logical plan. Try looking over my posts on the first three pages of this thread:
https://www.chess.com/forum/view/general/gm-larry-evans-method-of-static-analysis
@blueemu: So far i've read the first page of that thread and i've already learned something new. Among the static analysis, how to play with a space advantage is something i haven't understood until you explained that it should be used to push enemy forces to worse squares and thus convert it to a time advantage, that will give better attacking chances and thus converting the time advantage into a force advantage, that in turn can be converted to a win.
I've never thought of counting time outside of the opening, that's kind of interesting.
I think there's also something to be said for a localized space advantage that's so great you don't need alternation at all. You just infiltrate and by sheer force win something. This is easy to see in games where one player is very cramped on that side, or has put all his pieces on the other side. The main strategy is simply infiltration. If you bring enough force, combinations will just appear for you.
This can also be useful in king hunts where the defender is not quite organized yet. You sacrifice to open lines, so overall you're behind in force and space, but your localized force/space superiority will cause mate.
the middlegame is my weakness when i am in time pressure. So if anybody knows a quicker route or an easy way to evaluate during time pressure, and if possible can suggest some books it would be great!
Any method you use, it always starts out slow, deliberate, careful, meticulous... but after playing many games this way you can start doing it faster and faster.
So the solution is lots and lots of practice.
When i am in a position, which looks like a draw i usually calculate the following.
1. king safety and the kings position
2. Space
3. center control
4. pawn structure
5. development of pieces
6. weak and strong squares
I use these points to evaluate if i am slightly better, better, or decisive. Even though i follow the points in the order given below i do not jump to conclusions in the middle of the evaluation. Now many times this gives me a greater weakness in blitz and i have trouble filtering the positions in which i need to evaluate. I do not have a problem with endgame and opening evaluation but the middlegame is my weakness when i am in time pressure. So if anybody knows a quicker route or an easy way to evaluate during time pressure, and if possible can suggest some books it would be great!