Create weakness, exploit weakness.
how do u play someone at beginning with all out pawns attacking?

When a person attacks you with all there pawns.
Usually they are ignoring piece development.
Which means if you can rapidly bring your pieces out and get castled.
You can than begin to counter attack them.
Best way to counter attack them would be by trying to trade off pawns or exchanging them to open things up.
Yeah and your attacks can get pretty savage.
Which is why people do not move all there pawns.
They can get slaugthered really bad.

What you have described is by far the best strategy in chess. You should get your pawns developed and towards the center quickly to crush your opponent.

Well actually there is benefits to moving pawns.
The benefit is you gain space.
Which means if your opponent is passive and doesn't try to open things up.
Than he can end up getting slaugthered.
The reason people do not move all of there pawns is because they fall behind in development which gives there opponent the chance to open things up and take advantage of the backward development.
If a person does not take advantage of there opponents backward development than what will happen is the person throwing up all the pawns will eventually be equal in development vs its opponent.
When that happens the person who throw up all the pawns will have the advantage.
The reason why is because both sides will have equal development and side who throw up all the pawns will have more space.
Which would mean he will than begin to slaugther the person who didn't put up any pawns up.
A lead in development is a tempory thing.
If you do not take advantage of it when it is present.
You will than get in big trouble later on.

The example xman720 showed is an Immortal game
It is called The Immortal Pawn Game!
Frank Marshall was playing white and his opponent playing black made a opening mistake.
All the pawn moves Frank Marshall played in that game are considered to be the best move.
They are considered very strong and deadly moves!
Frank Marshall was bascially punishing his opponent for the terrible knight moves.
Against higher-rated players, it's surprisingly hard to bust these pawn offensives, as they usually can play into closed positions where tempos are less important and where leaving your king uncastled in a blocked center is preferable. I don't take them lightly - assuming you should 'blow away your opponent' is what your opponent wants you to think, lulling you into prematurely attacking so they get a good counterattack with good structure for long-term chances.
Against lower-rated players, it's usually a lot easier to 'crush' them, but you should still be careful. It's actually not that hard a formula for them:
- They neglect development with the pawn moves, so you should develop your pieces and castle ASAP. You'll often have all your pieces (including Rooks) developed, whereas they'll have 2 or 3 only.
- After you castle, blow open the center with pawn liquidations ASAP - you often can catch their K in the center this way, but don't do this if you're not developed or castled.
- Do NOT let them block the position with center pawns. ONLY push your central pawns if it forces a liquidation - if they can jam up the middle by pushing the d,e pawns instead of taking, you've played right into their plan. This is really key!
- Once the center is blown apart, there WILL be tactics for you based upon your superior development. Look hard for them.
- Above all, don't underestimate black's chances with the 'million pawn march' attack. If black is a strong player, they can often counterplay enough to catch you off guard - they're HOPING you launch a premature attack, so if you play it safe and patient, you're annoying them.

It is considered ok to move alot of pawns in the Four Pawn Attack of the Kings Indian Defense
and
It is considered ok to move a lot of pawns in the Alkehine Defense.
These are a few exceptions to the rules of chess.
When moving alot of pawns forward is considered playable.
In other lines of chess like the Hippo Defense you move alot of pawns as well.

I admit, though the sarcastic annotations I wrote are humorous to some, it's very valuable to analysis the game yourself and see why Marshall's pawn moves are good- and yes, they're all good. None of them are inaccuracies, the majority of them are the best move. It could be very valuable to see why in that position Frank Marshall can "develop" all his pawns but in most situations players are punished for pushing too many pawns.
Here is a Morphy game where Morphy punishes his opponent for playing a dubious pawn move early in the french defense. Can anybody else find some good master games of punished pawn storms?
This game isn't an example of a pawn storm, but there are two main disadvantages that Morphy took advantage of and it's good to see both of them:
1: White's lack of development. Notice how white's pieces were not very well coordinated compared to black's. This is very concretely seen by white's Qd3. He "had" to play this move because developing the knight to c3 would block the bishop defense of d4 and devloping the knight to d2 would block the queen's defense of d4. This is how lack of coordination can affect you if you do not have good development. The dubious f4 hindered this development by putting white a move behind.
2: Dubious pawn moves leave undefended squares. In this case, the weak square was e3. Hmmm interesting... the winning move of the game was 14: ...Ne3. This is not a coincidence, and an example of how to take advantage of dubious pawn moves.
There's a reason that there are very few examples of 'good' games where it's good to push 6 pawns (as opposed to 4 as you point out.)
Once you're past that 4-pawn territory, with rare exception, you're falling so far behind in development that it's almost universally bad. Also consider that after pushing 4 pawns, you're likely blowing any chance of castling behind safe pawns, making it even worse.
The strategies listed above work even better against 5+ pawn push moves, and can be considered a sound refutation against that sort of play.
The 3-4 pawn pushes examples above are considered sound and playable by both sides. In fact, a lot of players as black welcome that "4-pawns attack" setup - it tends to be easier to breakdown (like with c5) compared to the other setups where the 2-3 central pawns are strongly supported by pieces.
Do what I do, send your night on patrol and send eco pawns
view my game if u dnt no wht i mean
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pg66 wrote:
How do play someone who attacks at with almost all zig zagged pawns at the beginning? Defend or attack at the least if you can??
How do play someone who attacks at with almost all zig zagged pawns at the beginning? Defend or attack at the least if you can??