Hmmmmmmmmmmmmmm lol
How Do You Win Chess Games

I win games by tempting the opponent into disturbing the "balance of position".
There is a theory that the initial chess position is in an approximate state of balance (in practice, White has a small advantage but not enough to force a win). Neither side can attack successfully unless and until the balance of position has been disturbed.
One way to bring about this disturbance in the balance is to lure the opponent into launching a premature attack, which cannot succeed against accurate defense, and will only result in the attacker's pieces being displaced to ineffective squares. This will tilt the balance in your favor, and allow you to launch a potent counter-attack.

Grinding your teeth in a chess game otb is one of the best ways to make your opponent feel uncomfortable
I win games by tempting the opponent into disturbing the "balance of position".
There is a theory that the initial chess position is in an approximate state of balance (in practice, White has a small advantage but not enough to force a win). Neither side can attack successfully unless and until the balance of position has been disturbed.
One way to bring about this disturbance in the balance is to lure the opponent into launching a premature attack, which cannot succeed against accurate defense, and will only result in the attacker's pieces being displaced to ineffective squares. This will tilt the balance in your favor, and allow you to launch a potent counter-attack.
That's actually very interesting.
The only problem is that I'm young and impatient, I'm more likely to do the premature attack than lure my opponent to do so. Then again, that may be a good thing for blitz and bullet
In longer games, this actually seems interesting, but it depends on your opponent's play style.

I win games by tempting the opponent into disturbing the "balance of position".
There is a theory that the initial chess position is in an approximate state of balance (in practice, White has a small advantage but not enough to force a win). Neither side can attack successfully unless and until the balance of position has been disturbed.
One way to bring about this disturbance in the balance is to lure the opponent into launching a premature attack, which cannot succeed against accurate defense, and will only result in the attacker's pieces being displaced to ineffective squares. This will tilt the balance in your favor, and allow you to launch a potent counter-attack.
That's actually very interesting.
The only problem is that I'm young and impatient, I'm more likely to do the premature attack than lure my opponent to do so. Then again, that may be a good thing for blitz and bullet
In longer games, this actually seems interesting, but it depends on your opponent's play style.
Here's an example game:
I was in a must-win tournament situation... half a point behind the tournament leader, and facing off against him in the last round. Death or glory. By playing f7-f5, I create a weakness on the light squares in the center. Not bad enough to lose the game... it typically takes TWO weaknesses to lose... but enough to lure him into attacking me. I then refuted the attack and launched my counter-attack to take advantage of his scattered pieces.

I’ve recently adjusted my game from e4 to c4 and noticed my games are longer on average 40+ moves. My wins are usually focused on accuracy, solid play and position nowadays. Sprinkle a pinch of tactics in there for excitement as well.
I am more than happy to take a win any way albeit by checkmate, material advantage and time outs.
I’ve recently adjusted my game from e4 to c4 and noticed my games are longer on average 40+ moves. My wins are usually focused on accuracy, solid play and position nowadays. Sprinkle a pinch of tactics in there for excitement as well.
I am more than happy to take a win any way albeit by checkmate, material advantage and time outs.
That's reasonable
I love playing e4 because I'm much more of a tactical player and tactics are a huge part until you reach 2700+ on this site(at least for me).
That's why I engage in open positions rather than grind out slower closed positions.

I’ve recently adjusted my game from e4 to c4 and noticed my games are longer on average 40+ moves. My wins are usually focused on accuracy, solid play and position nowadays. Sprinkle a pinch of tactics in there for excitement as well.
I am more than happy to take a win any way albeit by checkmate, material advantage and time outs.
That's reasonable
I love playing e4 because I'm much more of a tactical player and tactics are a huge part until you reach 2700+ on this site(at least for me).
That's why I engage in open positions rather than grind out slower closed positions.
My only knock on e4 and d4 was playing into my opponent’s pet lines and when you factor faster time controls, your opponent inherently has the advantage. For example, who wants to run into a Najdorf where your opponent has strong preparation and theory? There is also less theory in c4 over d4 and e4.
With c4, I can direct the game into English territory or transpose to d4 lines based on given virtue. Why give up your opening choice to black?
With that said, I do miss e4 because of the sharp play, tactics and decisive results (win/loss and less draw with quicker games). I’m still a fan of the Kings Gambit and McDonnell Attack but don’t miss them at all.
I was under the impression that you intimidate them until they submit and resign.
I guess all my knuckle cracking and win streaks are unrelated. Although, at least 80% of my games have someone resigning...
I also started winning when I stopped playing the Caro-Kann for a while, might make another forum about that but I guess it isn't intimidating enough.