ok this is much improved, they were useful!!!!
How to be good in hyperbullet and ultrabullet 2.0

ONE THING again sry. If you check with a queen it is only 1 point for double check, and 5 for triple

New Tournament <600- 2500 :
https://www.chess.com/tournament/lt-600-toernooi-4/join
https://www.chess.com/tournament/600-800-toernooi-7/join
https://www.chess.com/tournament/800-1000-toernooi-8/join
https://www.chess.com/tournament/1000-1200-toernooi-14/join
https://www.chess.com/tournament/1200-1400-toernooi-7/join
https://www.chess.com/tournament/1400-1600-toernooi-7/join
https://www.chess.com/tournament/1600-1800-toernooi-2/join
https://www.chess.com/tournament/1800-2000-toernooi-5/join
https://www.chess.com/tournament/2000-2200-toernooi-1/join
https://www.chess.com/tournament/2200-2400-toernooi/join
https://www.chess.com/tournament/2400-2500-toernooi/join

that I included in the "Double and triple checks"
sry, no you did not. You must have forgot what you were saying as you typed it or forgot to edit it afterwards (dont worry it happens to me a lot to lol). you said that 'in the other server' not with a queen instead of some other piece
1. Trading
Trading is very useful when you want to get points. You want to have as many points as you can at the end you the game so you can win the game. Queens are worth 9 points. Rooks are 5 points. Bishops are 5 points. Knights are 3 points. And pawns are 1 point. Mostly, you might want to trade in Hyper Fiesta all week because points will give big advantages of winning.
2. Pre-moving
Pre-moving is useful in very fast chess like hyperbullet or ultrabullet. The only disadvantage pre-moving has is not knowing where your opponent will go. For example, you could move somewhere and the someone else set up a trap. This is why pre-moving has its disadvantage. Lastly, pre-moving is the only way you can move in 0.000 milliseconds. if your internet is laggy, it won't work as well.
3. Double checks and triple checks
These checks give you points on both variant servers. Double checks give you 5 points and triple checks give you 20 points. Triple checks basiclly dominate the whole game. However, on the other server, doucle checks are 1 point and triple checks are 5 points.
4. King safety
King safety is very important because you can avoid checks. Checks will make you lose time and sometimes make you lose all your time! Also, as I said before, checks are very useful because they make you opponents have less time to play with after you check them. Also, when you see a check, try to avoid it the move before your opponents do them to you.
5. Threatening checkmate
You want to checkmate you opponents in multiple ways so that they can't escape. The best ways of checkmating are making long distances so your opponent doesn't see them. Also, you might want to calculate quicker than in 5 minutes.