How to Escape an Unstoppable Mate with a Hidden Deep Blunder! new rules?

Sort:
DKPLZ

Today, chess is already known for many tactical themes, including Greek sacrifice and others to force the king out of its fortress.

The problem stems from the fact that it is too static.

When we talk about "mate in n" in chess, it means that if both players play the best possible moves, one of them has a forced sequence to checkmate in exactly n moves, no matter what the opponent does. These problems are often encountered in compositions, studies, and endgames, but they can also arise in real games.

A correctly announced and calculated mate in n (or any number of moves) is unstoppable, provided the attacking player plays perfectly.

There is no way, either theoretically or in modern practice, to "stop" a forced mate, unless the attacker makes a mistake.

As I said, it is too static to be able to break out of the mate.

The origin of chess pieces comes from the ancient Indian game chaturanga, which originated in India around the 6th century AD. In chaturanga, the pieces represented the four main divisions of the Indian army: infantry (pawns), cavalry (horses), elephants (bishops), and war chariots (rooks). The king (rajah) and his advisor (later to become the queen) completed the set of main pieces.

As the game spread through Persia and then the Islamic world and Europe, the pieces adapted culturally. For example, the Persian advisor (farzin or alferza) became the queen in the European Middle Ages, and its movement was radically transformed, going from one of the weakest to the most powerful pieces on the board beginning in the 15th century. The bishop, which originally represented an elephant, became the bishop in Europe, and its movement also changed. The rooks, which represented war chariots, retained their symbolism of strength and defense.

The problem with this is that today, almost all mates are known even if the king is off the board, protected under the table.

I think a more "dynamic" way would be to give the pieces more movement so that the "forced mate" disappears.

I think all the pieces are pretty good, although there are some that don't do as much damage on the perimeter.

These are my two suggestions.

Knight- (current swastika) The knight moves in a swastika fashion. A very efficient way to fork and also has many squares of density like the bishop, but the bishop has them lengthwise, while the knight has them close and in area.
- (Charge suggestion) It moves or charges 3 squares in a straight line (up, down, right, left). The initial idea was to simply charge forward like the knight in reality, but it was somewhat limiting. Additionally, we've seen knights charge sideways in exceptional cases.

(Recommended) i.imgur.com/bOpO7mz.png

Swastika + charge would make the knight more fearsome. Like in ancient times when a knight charged and forked several opponents with his sword. 
Of course, the load can't jump over the pieces -> https://i.imgur.com/CQebEAo.png

(Optional) i.imgur.com/3M9DMWI.png

Also, if it looks too "tough," we can even remove the back part as a charge.
Although it's not very convincing, because it leaves the lower part weak.

Bishop

- (Diagonal) It moves diagonally of the designated color, making necessary pins or aiming from very far away. The disadvantage is that it remains this color until the end of the game, quite the opposite of the knight.
- (Suggested jump). It moves 1 square (up and down) to be able to change color and not always remain the same color. Giving the possibility of change. Initially, I had planned 1 square (up, down, left, and right). The problem with this one is that it was too powerful. Furthermore, an elephant had limited maneuverability, so it would be key.

(Recommended) i.imgur.com/peXN63n.png

Diagonal + Jump (up and down) would be more efficient when generating threats.

(Not recommended) i.imgur.com/SOxx3CI.png

This one would be too hard, allowing her to move 1 square (up, down, right, and left) since she's a cloaked queen, a semi-queen with X-rays, so I didn't consider it.

This is to break out of Mate's net, which is unstoppable as of today, since nothing is known about it.

What do you think?

Currently we have: Brilliant, Great, Best, Excellent, Good, Book, Inaccuracy, Mistake, Miss, Blunder.

Frank Marshall makes a "legendary" or "unique" move that isn't yet classified as such. It amounts to two brilliant moves (rook + queen).

Here's the importance of being unable to counter mate in the modern era.
Gothamchess:

Alternative idea (It maintains more of the original essence)

If you think it's "too dynamic to avoid mate," the other secondary idea is a simple, improved improvement, but without expanding the idea to its full extent.

The Knight, besides jumping like a swastika, adds the "charge," which is jumping 3 squares forward. The charge cannot jump over pieces. It's less dynamic, but maintains its essence.
https://i.imgur.com/8uJQK1s.png

Note: The knight's head tells you where it's charging, always upwards, as shown in the image. Therefore, an enemy player will see it coming towards them and vice versa.

The Bishop, besides moving diagonally, also maintains the essence, and adds a backward movement so it can change color.
https://i.imgur.com/vJevD5Z.png

So we have something more balanced for those who don't prefer such dynamism.