I'm horribly bad at endgame. Please help...

Sort:
Prashant_1947

every time i end up with endgame, mostly i lose. I have improved my strategy and tactics but  when it comes to endgame , i dont know what to do to improve. Even if i am at huge advantage , i lose. please tell me how to improve endgames (and dont recommend books cuz i got other books to read) . i think this is one of only two reasons i lose . here are some games where i ended up with endgame -


IMKeto

In a nutshell...

You give material away like crazy.

Prashant_1947
IMBacon wrote:

In a nutshell...

You give material away like crazy.

i try to stop opponents pawn from reaching end of board and blunder. anyways is there any way to fix this ???

Shock_Me
Just a long shot, but if you feel deficient at endgames, perhaps you should study endgames. If you don’t like the idea of study from a book, then use other material like the endgame lessons here or endgame tactics elsewhere. If you don’t have time to study and learn about endgame strategy, well, you’re probably doomed to continue to play them poorly
Prashant_1947
Shock_Me wrote:
Just a long shot, but if you feel deficient at endgames, perhaps you should study endgames. If you don’t like the idea of study from a book, then use other material like the endgame lessons here or endgame tactics elsewhere. If you don’t have time to study and learn about endgame strategy, well, you’re probably doomed to continue to play them poorly

I already am doomed. i try to solve endgame tactics from chesstempo but its not helping much. and cant find any good resource of endgame strategy...

IMKeto
IMKeto
Prashant_1947

Thanks a lot @IMbackon . by the way was there any chance of winning after 34. Rdf1 in second game  ?

IMKeto
Prashant_1947 wrote:

Thanks a lot @IMbackon . by the way was there any chance of winning after 34. Rdf1 in second game  ?

What i gave you is the absolute bare-bones.  there is A LOT to learn from these endgames.  I will try and put up something a little more "in-depth" as time permits.

Dsmith42

I see two general themes here:

 

1) You enable your opponent to create passed pawns.

2) You have zero or nearly zero king activity.

 

Once the queens come off the board, and especially when your opponent has only one (or zero) rooks left, the king needs to get into the action.  You're trying to use your other pieces alone to storm through the opposing position, and forgetting that by virtue of his king, your opponent has numbers!

 

You seem generally too eager to simplify and too eager to trade off, as well.  The side with a material edge wants to keep as many pawns on the board as possible, and this usually serves to prevent the weaker side for using pawn majorities to generate counterplay.  The stronger side always wants to simplify, but proper simplification primarily involves pieces, not pawns.

 

The third game you were definitely weaker in the endgame, but the first two you should have been able to handle.  One more word about pawn structure - you need to minimize the number of pawns which aren't defended by other pawns.  This reduces the number of squares your king and other pieces have to defend, and thus increases the mobility of your forces overall.

 

King activity is the #1 thing players at your level tend to lack.  You're still learning to protect your king in the opening and middlegame, so it's understandable to have this problem.  Just remember - if the opponent has no queen and no more than 1 rook, it's usually safe for the king to enter the fray.  As you get better, and gain more experience, I think you'll find that even this is late for king activation, but at your current level, following the rule will win you some games, and not cost you any you're winning already.

sheetspread3

You're in luck. Chess.com tactics and lessons are mostly mid-endgame oriented. You get 5 tactics and 1 lesson free each day with a basic membership, don't pass it by.

sheetspread3
Prashant_1947 wrote:

i try to solve endgame tactics from chesstempo

Keep at it. I know everything takes longer than we want, but you will notice improvement in time (often unexpectedly).

IMKeto
Prashant_1947
Dsmith42 wrote:

I see two general themes here:

 

1) You enable your opponent to create passed pawns.

2) You have zero or nearly zero king activity.

 

Once the queens come off the board, and especially when your opponent has only one (or zero) rooks left, the king needs to get into the action.  You're trying to use your other pieces alone to storm through the opposing position, and forgetting that by virtue of his king, your opponent has numbers!

 

You seem generally too eager to simplify and too eager to trade off, as well.  The side with a material edge wants to keep as many pawns on the board as possible, and this usually serves to prevent the weaker side for using pawn majorities to generate counterplay.  The stronger side always wants to simplify, but proper simplification primarily involves pieces, not pawns.

 

The third game you were definitely weaker in the endgame, but the first two you should have been able to handle.  One more word about pawn structure - you need to minimize the number of pawns which aren't defended by other pawns.  This reduces the number of squares your king and other pieces have to defend, and thus increases the mobility of your forces overall.

 

King activity is the #1 thing players at your level tend to lack.  You're still learning to protect your king in the opening and middlegame, so it's understandable to have this problem.  Just remember - if the opponent has no queen and no more than 1 rook, it's usually safe for the king to enter the fray.  As you get better, and gain more experience, I think you'll find that even this is late for king activation, but at your current level, following the rule will win you some games, and not cost you any you're winning already.

wow i never thought about those two points.  i just checked out all of my endgames and youre were right , i am lacking king activity.  no matter how many pieces i got in endgame , my oppo pushes pawn and i keep my king inactive. i guess i will have to learn using king and pawn structures too. by the way i eagerly trade pieces only after i have an extra piece thinking i will end up with good and easy endgame. i will keep everything you suggested in next games . thank you

 

Prashant_1947
IMBacon wrote:
 

i checked that position on stockfish and yes , you are right i was at an advantage. i played against lvl 5 and won. but i was just mindlessly moving in real endgames. theyre kinda boring compared to opening and middlegame. I guess i have to work a lot on endgame strategy...

LouStule
You went after the bishop instead of the pawn that was close to promoting
daxypoo
get ye to this chess.com drills section and get to work on endgame drills

starting with K+p vs K
LouStule
I improved my endgames when I realized “you can’t save them all”. Meaning you need to let some pieces go in order to get a pawn promoted.
Brithel
What helped me a bit was playing longer time control games,like rapid or daily chess.Also u seem too focused to getting pieces and ignore all those little undefended pawns ur enemies have.try to balance that a bit.(I’m still a noob though so don’t count on me too much 😅)
Prashant_1947
ghost_of_pushwood wrote:

In truth though, I think you just had an unlucky run there.  Those were three quite difficult endgames.  The first one in particular.  Even if you hurry your king over (26... Kf7 27 Kd5 Ke7) White can still push those pawns forward.  I think eventually you can stop his play by moving your king to b7...but it's a strange situation.

The a-pawn in the 2nd game got awful scary awfully fast.  But you could've played 34... Rd6 and still been winning handily.  And earlier on, there was 25... Rg6 (Black ends up winning a piece).  That's a good position to remember btw:  right after the smoke clears and somebody ends up behind in development (with a locked-in bishop like that), there's a good chance that there's some move that will win on the spot.

 

yeah I think in first game i should have played Ra1 and try to take that bishop away from that diagonal using that bishop and my king together but his king was moving too fast toward that pawn so i gave up on that idea . in second game 34.Rdf1 was a dumbest move to play on board but was there any chance of winning after that ?