Immortal Zugzwang (and others)

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bishop1961

Zugzwang is a basic chess tactic, particularly in the endgame. As part of improving my own game, I'd like to study famous (and less famous) examples of zugzwang by the masters, at all stages of the game. I'd be interested if others would post known examples (annotated if possible) from games by grandmasters and others, with as much context as possible.

I also like to do a breakdown of the openiing, which is often a favorite of the grandmaster - even though this usually seems to have little to do with the final Zugzwang - as a means of simplifying the understanding of the game.

I would like to encourage other medium-level players like myself to develop their own chess-thinking skills by learning to analyze games, as well begin to understand grandmaster thinking. This is perhaps somewhat similar in spirit (but at a junior level perhaps) to the excellent post in BadGambit's Blog: Traps, traps and more traps

https://www.chess.com/blog/BadGambit/traps-traps-and-more-traps

I start here with the "Immortal Zugzwang" (Saemisch v. Nimzowitsch, Copenhagen, 1923 -- annotated by Nimzowitsch) which I came across online. This example occured in the middlegame. One question that occurs to me is, how many moves ahead was the zugzwang by Nimzowitsch forseeable, and what could Saemisch have done to avoid the trap?

The forum continues with other notable Zugzwangs as I find and analyze them (or find the grandmaster's own notes). Please feel frre to post your own games/observations by replying to this topic

 

bishop1961

An example of endgame Zugzwang is Podgaets-Dvoretsky, 42nd USSR Championships, Leningrad 1974.

bishop1961

Another example of endgame Zugzwang is the "Tomb Game", Harper-Zuk, Halloween Open, Burnaby, British Columbia, 1971.


bishop1961

Another very well known game. "Alekhine's Gun" deployed for the very first time, at the St. Remo International Tournament in 1930. This certainly seems to qualify as a middlegame zugzwang. Oddly, the gun's potency seems to derive from it not actually having been fired. Had Alekhine prematurely fired his gun, Black and White could very well have ended up with roughly equal material.  Consider for example the consequence of 30. Bxc6 in the game below. Opinions?

bishop1961

Najdorf v. Averbakh at Candidate's Tournament, Zurich, 1953.


bishop1961

Steinitz v. Lasker, Moscow, November, 1896. Reportedly, Steinitz was declared completely insane, one month after this championship rematch agreed to in January of that year. The game has a rather gentle Italian opening: Classical Variation of the 'Giuco Piano' (Quiet Game), but the ending Zugzwang was anything but gentle.

 

 
bishop1961

Bobby Fischer v. Hector Rossetto, Mar del Plata, Argentina 1959; the game is taken from, "My 60 Memoraable Games" by Bobby Fischer, orig. pub. Simon & Schuster 1969; reprinted Batsford 2008, 384 pages, ISBN 978-1-906388-30-0. The following description is based on notes of Fischer, with additional observation in the prologue by Larry Evans. The game is subtitled "The unpleasant obligation" perhaps in reference to the imposed Zugzwang. More amusingly, the game is also called "Rossetto Stoned".

See https://www.chess.com/blog/BadGambit for the same game.

The term Maróczy Bind in the description after the  opening position after white's 5th move, is named after the Hungarian grandmaster G. Maróczy, It refers to the left side of White's pawn formation., being characterized by White pawns on c4 and e4, with White's d-pawn having been exchanged for Black's c-pawn. The term Kan Variation refers to White's Knight position and Black's a-pawn position after move 4.

The game is 37 moves long. Critical according to Evans, are 19. Nd5, which allows Fischer to acquire a Bishop for a Knight, followed by an unusual Rook maneuver along the 3rd rank (as observed in the text), 24. Ra3 by which Fischer (White) gains a spatial advantage. Zugzwang follows 13 moves later 37. hxg4, despite an equal material position for both sides. Fischer's notes are full of the consideration of many alternatives of surprising depth, which make this game particularly instructive.