Improving in other time controls other than bullet

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ColeIsInTheWoods

My bullet rating is currently 1300, much higher than my rapid and blitz (although if I played more I know I could get it up a bit). Any advice on improving in other time formats, and are there any pitfalls I should look out for?

tygxc

#1
Skills transfer from the slower time control to the faster. Chose a relatively slow time control like 15|10. Start at 40 seconds / move and finish at 10 seconds / move. Always check your intended move is no blunder before you play it. The main pitfall is playing too fast and too superficial. Take time to think. When you see a good move, look for a better one. Sit on your hands.

Yurinclez2

currently i only play bullet to improve my blitz and rapid skills

sndeww
ColeIsInTheWoods wrote:

My bullet rating is currently 1300, much higher than my rapid and blitz (although if I played more I know I could get it up a bit). Any advice on improving in other time formats, and are there any pitfalls I should look out for?

The most important thing is to find logical, strong moves that your opponent can make. You have to think, "if I was my opponent, what is annoying me?" this may help you find a plan to annoy your opponent. 

"If I was my opponent, what kind of plan would I want to make?" Does he want to open the center? Mobilize his forces on the queenside? Roll a pawn storm on the kingside? 

Maybe you can't predict what he will do. But when he makes a move, you have to be able to think, "this move does x. This means his plan is to do Y." Then you can think of ways to counter it.

From what I've seen from volunteering to help U1000s otb, they aren't able to consider their opponent's moves. 

tygxc

#5
90|30 is better but strains the eyes online.

PineappleBird

You played 1800 bullet games and about 200 rapid games...

Maybe play like 300 rapid games in the coming months and lay off the bullet and you will obviously improve?

simple 

 

oh also I really like the format 30+0 and 30+20... It connects you with the beauty of chess more than stupid superficial and just wrong thoughts that fill your mind when you play blitz and bullet... Of course then you face the biggest demon of "concentration" in a 30+0 game... you gotta face it though and it will ultimately improve your bullet too... 

ColeIsInTheWoods
HeroinSheep wrote:

You played 1800 bullet games and about 200 rapid games...

Maybe play like 300 rapid games in the coming months and lay off the bullet and you will obviously improve?

simple 

 

oh also I really like the format 30+0 and 30+20... It connects you with the beauty of chess more than stupid superficial and just wrong thoughts that fill your mind when you play blitz and bullet... Of course then you face the biggest demon of "concentration" in a 30+0 game... you gotta face it though and it will ultimately improve your bullet too... 

This is defiantly true, I often play bullet because its much easier to fit in a ton of games of bullet on a bus ride, and not have to worry about quitting mid way through. But defiantly this advice is very good. I have super bad ADHD and that is probably why i play so much bullet; its a great quick dopamine fix. Speaking of dopamine sick name wink.png Keep that narcan with u brodie lmao. 

technical_knockout

i tend to spend more time on the opening & early middlegame... it's much easier to play a good position than try to turn around a bad one.  blunder-check & calculate every move rather than playing by intuition.

suggest daily 3, 6, 12 or 24 hrs/move to start with this more concrete style of playing... flag the 'avoid time outs' custom daily game option to make it a 'no vacation' game (i think).

you can play lots of daily games at once!     🙂

sndeww
TacticalPrecision wrote:
tygxc wrote:

#1
Skills transfer from the slower time control to the faster. Chose a relatively slow time control like 15|10. Start at 40 seconds / move and finish at 10 seconds / move. Always check your intended move is no blunder before you play it. The main pitfall is playing too fast and too superficial. Take time to think. When you see a good move, look for a better one. Sit on your hands.

How you guys can think a relatively slow time control is 15+10 just baffles me. That's speed chess. It's the most common FIDE time control for rapid chess. 

Tygxc said to play “slower” time controls, not “slow” time controls. Sometimes I feel like 15/10 is too fast while 25/5 is too slow… and 90 d/5 is faster than 15/10. But none of it really matters, since most people are casually playing and 15|10 is sufficient time for them to improve on one thing at a time.

While it is good for amateur players to mimic professionals to get better, it should be done in moderation. For example, you wouldn’t expect an amateur swimmer to wake up at 5am every day to do laps around the pool for two hours like Michael Phelps.

llama47
B1ZMARK wrote:
ColeIsInTheWoods wrote:

My bullet rating is currently 1300, much higher than my rapid and blitz (although if I played more I know I could get it up a bit). Any advice on improving in other time formats, and are there any pitfalls I should look out for?

The most important thing is to find logical, strong moves that your opponent can make. You have to think, "if I was my opponent, what is annoying me?" this may help you find a plan to annoy your opponent. 

"If I was my opponent, what kind of plan would I want to make?" Does he want to open the center? Mobilize his forces on the queenside? Roll a pawn storm on the kingside? 

Maybe you can't predict what he will do. But when he makes a move, you have to be able to think, "this move does x. This means his plan is to do Y." Then you can think of ways to counter it.

From what I've seen from volunteering to help U1000s otb, they aren't able to consider their opponent's moves. 

What I like about this advice is it can apply to 1000s but also more experienced players, so it's advice that can grow with the player.

New players often ignore their opponent's half of the board, and only look at what their pieces can do. Broadly speaking, you could successfully predict the ranking of a group of lower rated players purely on how often they consider where their opponent can move.

For more experienced players this is also useful, but like B1Z is saying you tend to think in terms of plans. If you know your opponent's best plan is to maneuver their knight to a certain square, then that gives you a framework to build up what your best plan(s) will be.

sndeww
ChesswithNickolay wrote:

15|10 is a slow chess time control in chess. 

Slow is relative.

llama47

IMO games around 30|0 and 15|10 are good practice time controls.

The problem with 90+30 is you can't play very many of them. Long tournaments are like the final exam. Practice games (and then analyzing them) are like homework or something tongue.png

sndeww
ChesswithNickolay wrote:
TacticalPrecision wrote:
ChesswithNickolay wrote:
TacticalPrecision wrote:
tygxc wrote:

#1
Skills transfer from the slower time control to the faster. Chose a relatively slow time control like 15|10. Start at 40 seconds / move and finish at 10 seconds / move. Always check your intended move is no blunder before you play it. The main pitfall is playing too fast and too superficial. Take time to think. When you see a good move, look for a better one. Sit on your hands.

How you guys can think a relatively slow time control is 15+10 just baffles me. That's speed chess. It's the most common FIDE time control for rapid chess. 

15|10 is a slower chess time control in chess. The only problem is that players can get a minute on their clocks in some endgames, but not a lot of them. If you are a good player and know opening theory, you can bankup 2-3 minutes on the clock.

If 15+10 is slow, what is the 90+30 and longer most clubs like to play?

15+10 is very much speed chess. It is literally defined as such. If you think it's slow, you're just another speed chess junkie who isn't even really playing Chess. 

15|10 and 90|30 are the some of the only time controls in Canada. 15|10 is not speed chess wether you like it or not. I am not a speed chess junkie, if I was a blitzing around fool, how come my bullet and blitz is trash and how come I don't blitz around in 10 minute anymore?

Technically, since it's classified as rapid, which is a synonym for "quick"... Rapid is speed chess. 

sndeww
ChesswithNickolay wrote:
B1ZMARK wrote:
ChesswithNickolay wrote:
TacticalPrecision wrote:
ChesswithNickolay wrote:
TacticalPrecision wrote:
tygxc wrote:

#1
Skills transfer from the slower time control to the faster. Chose a relatively slow time control like 15|10. Start at 40 seconds / move and finish at 10 seconds / move. Always check your intended move is no blunder before you play it. The main pitfall is playing too fast and too superficial. Take time to think. When you see a good move, look for a better one. Sit on your hands.

How you guys can think a relatively slow time control is 15+10 just baffles me. That's speed chess. It's the most common FIDE time control for rapid chess. 

15|10 is a slower chess time control in chess. The only problem is that players can get a minute on their clocks in some endgames, but not a lot of them. If you are a good player and know opening theory, you can bankup 2-3 minutes on the clock.

If 15+10 is slow, what is the 90+30 and longer most clubs like to play?

15+10 is very much speed chess. It is literally defined as such. If you think it's slow, you're just another speed chess junkie who isn't even really playing Chess. 

15|10 and 90|30 are the some of the only time controls in Canada. 15|10 is not speed chess wether you like it or not. I am not a speed chess junkie, if I was a blitzing around fool, how come my bullet and blitz is trash and how come I don't blitz around in 10 minute anymore?

Technically, since it's classified as rapid, which is a synonym for "quick"... Rapid is speed chess. 

The time category may be "speed chess" but that doesn't mean that all of the timecontrols in that category are the same.

10 sec bullet is much faster than 2|2

3|0 blitz in much faster than 10|0 or 5|5

10|0 rapid is much faster than 15|10 or 15|15

Yes, but they're still classified the same way. A game of 15|10 simply can't compare to 30|0, much less 90|30. Compared to the standard FIDE time control, 40 moves 90+30 minutes, SD 30+30, there is no difference between 10+0 and 15+10.

llama47

Doesn't really matter what they're called does it?

We all understand 30|0 is twice as long as 15|0 and only half as long as 60|0.

Long time controls are good, but the problem is you can't play many of them in a day.

For me, I believe playing an hour of blitz, followed by an hour of analyzing would be better than playing a single G/60

But like I was saying, that's just the homework. To figure out whether you're actually learning you should eventually take an exam (i.e. game as long as a tournament game).

That's just how I see it.

sndeww
ChesswithNickolay wrote:
TacticalPrecision wrote:
ChesswithNickolay wrote:
B1ZMARK wrote:
ChesswithNickolay wrote:
TacticalPrecision wrote:
ChesswithNickolay wrote:
TacticalPrecision wrote:
tygxc wrote:

#1
Skills transfer from the slower time control to the faster. Chose a relatively slow time control like 15|10. Start at 40 seconds / move and finish at 10 seconds / move. Always check your intended move is no blunder before you play it. The main pitfall is playing too fast and too superficial. Take time to think. When you see a good move, look for a better one. Sit on your hands.

How you guys can think a relatively slow time control is 15+10 just baffles me. That's speed chess. It's the most common FIDE time control for rapid chess. 

15|10 is a slower chess time control in chess. The only problem is that players can get a minute on their clocks in some endgames, but not a lot of them. If you are a good player and know opening theory, you can bankup 2-3 minutes on the clock.

If 15+10 is slow, what is the 90+30 and longer most clubs like to play?

15+10 is very much speed chess. It is literally defined as such. If you think it's slow, you're just another speed chess junkie who isn't even really playing Chess. 

15|10 and 90|30 are the some of the only time controls in Canada. 15|10 is not speed chess wether you like it or not. I am not a speed chess junkie, if I was a blitzing around fool, how come my bullet and blitz is trash and how come I don't blitz around in 10 minute anymore?

Technically, since it's classified as rapid, which is a synonym for "quick"... Rapid is speed chess. 

The time category may be "speed chess" but that doesn't mean that all of the timecontrols in that category are the same.

10 sec bullet is much faster than 2|2

3|0 blitz in much faster than 10|0 or 5|5

10|0 rapid is much faster than 15|10 or 15|15

15+15 is also rapid speed chess. Have you ever played a game like a 30+30 or longer? Ever?

yes I did.

So I do know the difference. But 15|10 is a perfectly great time control to at least play out half of the endgame correctly. My coach says that 15|10 is slow and perfectly fine.

There is a huge difference between 10+0 and 15|10 mate, get some more experience and knowledge under than belt

The point is not whether or not 15|10 is fine or not, the point was that 15|10 is classified as speed chess. By definition, it is speed chess, just very slow speed chess. 

You could call 30|0 very fast classical.

sndeww
llama47 wrote:

Doesn't really matter what they're called does it?

We all understand 30|0 is twice as long as 15|0 and only half as long as 60|0.

Long time controls are good, but the problem is you can't play many of them in a day.

For me, I believe playing an hour of blitz, followed by an hour of analyzing would be better than playing a single G/60

But like I was saying, that's just the homework. To figure out whether you're actually learning you should eventually take an exam (i.e. game as long as a tournament game).

That's just how I see it.

Personally I think analysis of online games should take twice as long as it took to play them, while analyzing longer games should take around the same amount of time it took to play them. Otherwise it's not really "analysis".

I really don't think you can truly analyze a blitz game in 6 minutes.

llama47
ChesswithNickolay wrote:

Even if you can just squeeze one good game a day, after a week you will be able to see your true mistakes and actually learn from them. Playing on long classical game a day helped me figure out the next few steps to improve on at one point, when I couldn't find anything else.

That's true.

And that's what's great about OTB tournament games. Sometimes you'll play an opponent a few times over a few months who is good at something you're not. And that experience shows you what you're lacking, and then you can improve.

llama47
B1ZMARK wrote:
llama47 wrote:

Doesn't really matter what they're called does it?

We all understand 30|0 is twice as long as 15|0 and only half as long as 60|0.

Long time controls are good, but the problem is you can't play many of them in a day.

For me, I believe playing an hour of blitz, followed by an hour of analyzing would be better than playing a single G/60

But like I was saying, that's just the homework. To figure out whether you're actually learning you should eventually take an exam (i.e. game as long as a tournament game).

That's just how I see it.

Personally I think analysis of online games should take twice as long as it took to play them, while analyzing longer games should take around the same amount of time it took to play them. Otherwise it's not really "analysis".

I really don't think you can truly analyze a blitz game in 6 minutes.

I agree with that. Twice as long sounds about right.

llama47
TacticalPrecision wrote:
ChesswithNickolay wrote:
B1ZMARK wrote:
llama47 wrote:

Doesn't really matter what they're called does it?

We all understand 30|0 is twice as long as 15|0 and only half as long as 60|0.

Long time controls are good, but the problem is you can't play many of them in a day.

For me, I believe playing an hour of blitz, followed by an hour of analyzing would be better than playing a single G/60

But like I was saying, that's just the homework. To figure out whether you're actually learning you should eventually take an exam (i.e. game as long as a tournament game).

That's just how I see it.

Personally I think analysis of online games should take twice as long as it took to play them, while analyzing longer games should take around the same amount of time it took to play them. Otherwise it's not really "analysis".

I really don't think you can truly analyze a blitz game in 6 minutes.

yeah
spending hours with my coach analyzing my longer games actually helped me a lot

...

Spending hours with your coach analyzing? Good lord...

A coach? It's a board game. You guys are crazier than we thought. 

For some people, there is a lot of joy in the process of failing to figure something out for 3, 4, 5 hours straight, and then finally getting it in the 6th hour.

There are various things in life that can provide this kind of experience. Chess is one of them.