King and Pawn Vs. King: Impossible to force a draw?

If white plays it perfectly, it is a draw
It's possible if the position with KP vs K starts with the pawn very close to queening.
The key position to achieve is
because of opposition reasons. White wins in the above example regardless of whose turn it is (applies to all pawns except for "rook" pawns in the a- and h- files). The side having the pawn strives to achieve such positions, while the side with only a king strives hard to prevent this. In my personal experience, where the opposing king is nearby enough to intercept the pawn, the games usually (not always) end in a draw.

Oh. It depends. For example:
This is a great example of White committing suicide. If he wants it, he has an easy draw all the way.

Which drill exactly? It depends on the position. Some positions are drawn, some wins. The first two drills are forced wins.

Oh. It depends. For example:
This is a great example of White committing suicide. If he wants it, he has an easy draw all the way.
My intention

Oh. It depends. For example:
This is a great example of White committing suicide. If he wants it, he has an easy draw all the way.
My intention
Thought so. I was emphasizing your point. 😉

@NoahRook
There are a few ways to approach pawn endgames, though they're relatively abstract in P vs nil. The Dutch 'Stappenmethode' uses the concept of 'key squares', which is a practical method, whereas it's usually explained in a theoretical way of being in front of the pawn.
The key squares state that the square two ahead of the pawn and the two adjacent ones need to be occupied by the offensive king. In practice, this will always happen at some point unless the defensive king decides to just ignore the pawn altogether. The exception is with the pawn on the fifth: in this case just being in front wins.
Defensively, if keep the opposing king away from the key squares it's drawn, granted you keep them under control. When the pawn is on 6, make sure to always be on a 'checking' square (opposed to the offensive king) when the pawn advances to 7, as this is the only situation that the pawn advance forces stalemate or the loss of the pawn.