You are not the only one who noticed the 1200 barrier. But we can't talk about that here, if you want to talk about it you can join this forum:
I'm trying to investigate how accurate is Lucas Chess Elo performance. So far in all my experiments it's quite accurate when analyzing OTB humans and offline chess engines at different elo settings (Rodent IV, Shredder, Chessmaster 11, and many CCRL list engines). Usually it is +-100 points accurate, sometimes i noticed +-200. Seldomly it goes off by more than 200 points.
Take into account that humans sometimes perform 500 points lower or higher than their actual rating, they are more unstable than engines (sometimes they play tired, worried, inspired, etc.). But as an average it matches with human OTB rating.
For engines, Lucas Chess elo performance is more accurate, since engines always perform at same strength (give or take 100 points).
All that is according to my experience and experiments. Someone that could prove me wrong is wellcome.
I've been using a chess game analyzer known as Lucas Chess to analyze some of my chess games. Some of the well-played games that I have are analyzed to have a playing elo of approximately 2000-2300. My opponents' elos during these games averaged around 1500-1700, faltering while playing against me. Although I find my play during these games to be very accurate, my actual rating is somewhere between 1500-1700 FIDE based on personal gauging of my skill level. Could anyone else who has had experience with using Lucas Chess apprise me on how well those analyses correspond with their true rating?
Note: My Chess.com rating is about a 1200, however, I've been stuck in some sort of "elo-trap" where I'm pitted with players who have tons of experience, but are also underrated. I am not sure if this phenomenon is common or not.