board- 1000 million mile sphere around earth
Modern Military Analogues for Chess Pieces
Mine goes like this,
Pawn: Infantry Platoons/Companies
Knight: Engineering/Mortar Squads
Bishop: Fighter Planes
Rook: Tanks or Artillery
Queen: Delta Force Squad
King: Brigadier General
Sometimes I use black as the attacking navy/marines

pawn = infantry
knight = cavalry
bishop = snipers
rook = direct support artillery
queen = general support artillery
king = headquarters

ROOKS----armored forces (i.e., Tanks; light, medium, and heavy, depending upon the pressure exerted upon the chessboard file/rank)...PAWNS----infantry forces...BISHOPS----artillery forces (both long-range and short-range, depending upon pressure exerted upon the chessboard diagonal)...KNIGHTS----a combination of ground-attack helicopters and APCs...QUEEN----the airforces (both air-to-air combat for air superiority over the battlefield [queen vs. queen] and ground-attack aircraft)...KINGS----Command HQ, along with accompanying elite ground forces...**remember, chess simulates a land battle, so the King will not necessarily represent the leader of the nation unless that leader is also in the field, which hadn't happened dince the 1800s.**
in the untied states they call the king the commander in chief. They are the highest leader in the armed forces

The President of the United States--a.k.a, 'Commander In Chief'--never accompanies ground forces into combat!! ...🙄...my chess pieces-military analogy covers the various things that ARE present on the battlefield, including the General (who is part of Command HQ [HeadQuarters]).

The President of the United States--a.k.a, 'Commander In Chief'--never accompanies ground forces into combat!! ...🙄...my chess pieces-military analogy covers the various things that ARE present on the battlefield, including the General (who is part of Command HQ [HeadQuarters]).
but in modern times the president is present on the battlefield via headset. Generals are often not present in the field as well.

Armor/Engineers: Tanks can engage targets very far, but only in direct line of sight. and engineers can break or create barriers along the battlefield line.
Cavalry/Air Cav: Mobile and quick, can always swoop behind the enemy lines, but can't fight alone. It needs a rear cover, just like cavalry units.
Artillery: Can strike VERY far, diagonally across the entire battlefield. However, the terrain and ballistic restrict direct attack, so it needs to attack at an angle. Weak when faced with direct confrontation.
Infantry: The strength is equivalent to the formation and adjacent units. Depending on the situation, one unit can cause a lot of damage, but if left alone, it is only a matter of time before it goes down.
Airforce: Dominates the entire battlefield. When you don't have air superiority, sometimes the game is already over.
HQ: Command and control. This is where the mission comes from. No battles are fought at the HQ. but for the HQ. All your assets are there to protect the HQ and advance its mission. If it goes down, game over. There's nothing to fight for...
knights- texas cavalry