Move thought process and checklist

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Capt_Caveman

I remember reading some time ago, a mental checklist that someone used when analysing the board and considering their next move

At the time it just looked a bit over my head, but now I think I might benefit from a bit more discipline. My tactics are generally good, but I'm not taking the time to look at what my opponents available tactics are

 

Does anyone have any examples of what they use, or remember where I read it on the forum??

hauntedgarage2000

I asked nearly the same days ago - with a very useful outcome:

http://www.chess.com/forum/view/general/avoiding-mistakes---list-of-thinking-processes

ponz111

The check list could be useful for players just starting out. For stronger players they do not need such a check list.  

Chessmo

Here is mine:

http://www.chess.com/blog/Larceny/chess-thought-process

It has been tremendously important in my recent improvement (about 250 USCF rating points).

niceforkinmove

Any checks and forcing moves both sides.

 

Plus and skewers or pins for both sides.  

 

Plus spend time making sure I know where my opponents knights can go in one or 2 moves and what they will attack.

 

Or at least i should do that but just today I left my queen hanging to a knight in what was an otherwise pretty much winning position.

GladiusInferni

I found "'The Thought Process of Chess" by Roy Wahres very helpful.

Sqod

CHECKLISTS

http://www.chess.com/forum/view/general/why-is-why-the-most-important-question-to-ask-in-chess-positions
http://www.chess.com/forum/view/general/what-do-you-say-to-yourself-before-you-make-a-move
http://www.chess.com/forum/view/general/how-to-get-in-the-habit-of-using-tactics

PLANS

http://www.chess.com/forum/view/general/what-to-look-for-when-making-a-plan
http://www.chess.com/forum/view/game-analysis/queen-sacrifice9
http://www.chess.com/forum/view/general/how-to-form-a-plan
http://www.chess.com/forum/view/general/middlegame-planning

----------

(p. 2)
List of Imbalances

o Minor Pieces--the interplay between Bishops and
Knights (trying to make one superior to the other).
o Pawn Structure--a broad subject that encompasses
doubled pawns, isolated pawns, backward pawns,
passed pawns, etc.
o Space--the annexation of territory on a chess board.
o Material--owning pieces of greater value than the
opponent's.
o Files and squares--files, ranks, and diagonals act as
pathways for your pieces, while squares act as homes.
Whole plans can center around the domination of a file,
or the creation of a weak square in the enemy camp.
o Development--a lead in development gives you
more force in a specific area of the board. This is a
temporary imbalance because the opponent will even-
tually catch up.
(p. 3)
o Initiative--dictating the tempo of a game. This is
also a temporary imbalance.

Silman, Jeremy. 1999. The Amateur's Mind: Turning Chess Misconceptions into Chess Mastery, 2nd Edition/Expanded. Los Angeles, CA: Siles Press.

cornbeefhashvili

My thought: "Win or lose, as long as it's done quickly I won't have to sit here forever and can go on with my life."

whitepawn1

Are all these comments for long games ? cos cant see me having a check list for blitz

Sqod
whitepawn1 wrote:

Are all these comments for long games ? cos cant see me having a check list for blitz

Some people don't consider blitz to be chess. Blitz is to chess as scribbling is to drawing.

Andrea-Farioli

After eight years anyone listed the CCTP method in this topic. Really?

CCTP is a solid thinking method to calculate your move as long as you can. The method is an unique process you can use both in attack and defence. Here it is:

  1. C for Check. Calculate every single check you are able to make and its consequences, compare and chose the best candidate move. If you cannot or if the best candidate move is not profitable, move to the next step.
  2. C for Capture. Calculate every single capture you are able to make and its consequences, compare and chose the best candidate move. If you cannot or if the best candidate move is not profitable, move to the next step.
  3. T for Threat. Calculate every single threat you are able to make and its consequences, compare and chose the best candidate move. If you cannot or if the best candidate move is not profitable, move to the next step.
  4. P for Pawn-break. Calculate every single pawn-break you are able to make and its consequences, compare and chose the best candidate move.
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