I asked nearly the same days ago - with a very useful outcome:
http://www.chess.com/forum/view/general/avoiding-mistakes---list-of-thinking-processes
I asked nearly the same days ago - with a very useful outcome:
http://www.chess.com/forum/view/general/avoiding-mistakes---list-of-thinking-processes
The check list could be useful for players just starting out. For stronger players they do not need such a check list.
Here is mine:
http://www.chess.com/blog/Larceny/chess-thought-process
It has been tremendously important in my recent improvement (about 250 USCF rating points).
Any checks and forcing moves both sides.
Plus and skewers or pins for both sides.
Plus spend time making sure I know where my opponents knights can go in one or 2 moves and what they will attack.
Or at least i should do that but just today I left my queen hanging to a knight in what was an otherwise pretty much winning position.
CHECKLISTS
http://www.chess.com/forum/view/general/why-is-why-the-most-important-question-to-ask-in-chess-positions
http://www.chess.com/forum/view/general/what-do-you-say-to-yourself-before-you-make-a-move
http://www.chess.com/forum/view/general/how-to-get-in-the-habit-of-using-tactics
PLANS
http://www.chess.com/forum/view/general/what-to-look-for-when-making-a-plan
http://www.chess.com/forum/view/game-analysis/queen-sacrifice9
http://www.chess.com/forum/view/general/how-to-form-a-plan
http://www.chess.com/forum/view/general/middlegame-planning
----------
(p. 2)
List of Imbalances
o Minor Pieces--the interplay between Bishops and
Knights (trying to make one superior to the other).
o Pawn Structure--a broad subject that encompasses
doubled pawns, isolated pawns, backward pawns,
passed pawns, etc.
o Space--the annexation of territory on a chess board.
o Material--owning pieces of greater value than the
opponent's.
o Files and squares--files, ranks, and diagonals act as
pathways for your pieces, while squares act as homes.
Whole plans can center around the domination of a file,
or the creation of a weak square in the enemy camp.
o Development--a lead in development gives you
more force in a specific area of the board. This is a
temporary imbalance because the opponent will even-
tually catch up.
(p. 3)
o Initiative--dictating the tempo of a game. This is
also a temporary imbalance.
Silman, Jeremy. 1999. The Amateur's Mind: Turning Chess Misconceptions into Chess Mastery, 2nd Edition/Expanded. Los Angeles, CA: Siles Press.
My thought: "Win or lose, as long as it's done quickly I won't have to sit here forever and can go on with my life."
Are all these comments for long games ? cos cant see me having a check list for blitz
Some people don't consider blitz to be chess. Blitz is to chess as scribbling is to drawing.
After eight years anyone listed the CCTP method in this topic. Really?
CCTP is a solid thinking method to calculate your move as long as you can. The method is an unique process you can use both in attack and defence. Here it is:
If you need help, please contact our Help and Support team.
I remember reading some time ago, a mental checklist that someone used when analysing the board and considering their next move
At the time it just looked a bit over my head, but now I think I might benefit from a bit more discipline. My tactics are generally good, but I'm not taking the time to look at what my opponents available tactics are
Does anyone have any examples of what they use, or remember where I read it on the forum??