Point Value

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beebejoe

What would the king's value be worth if he were just a normal piece?

Thanks(the game)

ReedRichards

If he was a normal piece...he would not be the King...and therefore worth very little...moving one space at a time in any direction...with no chance on promotion to queen...he'd be worth zero.

eaglex

actually about 4 less than rook more than minor pieces in the endgame but dont bring him out too early or he might take a little walk into a checkmate

maulmorphy
ReedRichards wrote:

If he was a normal piece...he would not be the King...and therefore worth very little...moving one space at a time in any direction...with no chance on promotion to queen...he'd be worth zero.


youre saying (even if he didnt need to worry about checkmate) he would be worth 0?! thats crazy talk! sure, pawns can promote, but moving one square in any direction still has its value. I agree with eagle that somewhere around 4 sounds legit.

Sheath

I've read estimates of the attacking value of the king that range anywhere from 2.5 to 6.5.  It seems to me that it should be less than the rook, because it can only move one square at a time, but more than a bishop, because it can move onto both colors of square and in any direction.  So I suppose I agree with Lasker, who put it at 4 points.  But of course we are only talking about attacking value.

Sheath
maulmorphy wrote:
ReedRichards wrote:

If he was a normal piece...he would not be the King...and therefore worth very little...moving one space at a time in any direction...with no chance on promotion to queen...he'd be worth zero.


youre saying (even if he didnt need to worry about checkmate) he would be worth 0?! thats crazy talk! sure, pawns can promote, but moving one square in any direction still has its value. I agree with eagle that somewhere around 4 sounds legit.


Considering how many games have been won with only king and rook against king, or king and queen against king, and that those games cannot be won unless the king is part of the mating pattern, I don't see how anyone could consider the king to have zero value.

Cystem_Phailure

A King's pretty powerful when he's got some room to move around.  8 squares he can move to or capture on!  That's the same as a Knight.  A pawn in the open can only move to 1 square and capture on 2 other squares.  That's a big ratio difference in region of control by Kings and pawns.

89S5jJnBAe

This brings to mind some interesting ways to consider your king.

It is likely not a good idea to use the king offensively beginning-mid game but it reminds me as to the value of the piece.

OMGdidIrealyjustsact
Cystem_Phailure wrote:

A King's pretty powerful when he's got some room to move around.  8 squares he can move to or capture on!  That's the same as a Knight.


 Even though they have the same number of squares, the King is stronger than the knight because its control forms a solid block around it.

The defensive strength of the King is also evident in the middlegame. One way to explain the rule against moving the King's pawns forward is that the King has to participate in its own defense, by protecting the pawns.

ilikechicken

considering that the king can move one square at a time but in any direction, I'd but it somewhere in between 3 and 5.

Ziryab

3.5

RookRumble

A knight and king both attack 8 squares at the centre of the board. At the corners and side of the board, the king has more attack squares. The Knight however has double the range. I think 3.5/4 would be an appropriate value.

Carjbee
But less then a knight he isn’t very good at getting around unlike the pawn with special moves like promotion en passant and moving 2 square off starting square the king would be an asset in a very dense end game were you don’t have to move much but in opening and middle game he would be pretty useless also in a spread out endgame he’d be able to only control one side for basically the entire game so id say about 0.5-2 I’d put him jn the 0.7 range
Carjbee
I was looking at others and I want to say exactly why I don’t think the 3-4 range is viable it’s because of speed 8 moves to get across the board slower then a pawn the king would be out classed in anything spread out and even though it controls 8 squares the knight moves faster and jumps over pieces making it very hard to understand what it does meanwhile the king will be easy to trap so it would be in reserve mainly for endgames and almost never used in middle and openings because of low speed and tricks
Fezwick
Carjbee123 wrote:
... the knight moves faster...
 
The knight takes three moves to get to an orthogonality adjacent square which a king can get to in one.
 
The King is best kept out of the action during the opening and middle game because it's vulnerable to attack, not because it's weak. The same is true of a queen brought out too early.
RookRumble

A good way to test the King in battle would be to play a 'Man at Arms' or 'Foot man' (moves like a king) instead of a knight or bishop in the setup.

tygxc

@17

Such a Man at Arms or Foot man, i.e. non-royal king and a king can checkmate a lone king, which neither a knight, nor a bishop can, but it is harder than rook + king. So 4 is the right value: more than either a knight or a bishop (3), but less than a rook (5).

Yes, in the 16 central squares a king controls 8 squares just like a knight, but in the 48 edge squares a king controls more squares than a knight.

A king controls squares of both colors. A bishop controls only squares of one color. A knight can move to squares of both colors, but controls only squares of the opposite color it stands on.)

Carjbee
To what Fezwick said the queen is not brought out because it is to valuable to be attacked the king. Doesn’t have that the queen is left not because it’s to weak but because it’s to strong but the king is just to weak to use
Carjbee
How would the board be set up
Cystem_Phailure

I've seen a lot of games where the board is starting to be fairly clear of pieces and there are some open files, and putting your King on the proper 2nd-rank square can prevent your opponent from being able to cross their Rooks or Queen over to your side of the board. That's an important defensive role for the King, which frees up your other pieces to work on something else.