The Art of the Draw


Your point #5 reminds me of a game I played a long time ago. Nothing to do with draws, but it was a position where it seemed I had a VERY obvious attack. This was a tournament game with a time limit of around 90 minutes, I think. Before sacrificing an exchange (rook for knight, if I remember correctly) to begin the attack, I spent more than 10 minutes calculating every possible defense. In the first 2 or 3 minutes of thinking, I found several paths that got me to a definite checkmate in this attack. But I noticed that if my opponent moved his king to the corner instead of going with the more obvious defenses, then his queen could block my checks, and I couldn't find a definite checkmate. I looked and looked, and eventually, I found a very subtle move that would let me force his queen off the diagonal where it was blocking checkmate, so I could win his queen for a bishop if he defended perfectly.
After all that time analyzing, I played the sacrifice to begin the attack, and my opponent played the worst and most obvious defense, so I checkmated him easily.
But if he had defended perfectly, and I hadn't really thought about it, I might not have found that winning move. So this goes back to your original point - don't give up just because your opponent has an obvious attack. Make him work for the win, and he might just screw it up.
--Fromper

The Art of the Draw
Usually, a draw means one of two things: either there weren’t enough pieces left for checkmate, or the winning player was careless in his final moves. But these aren’t always the case. In a hopeless situation, a draw can be artfully performed by the losing player, and at times, even forced. An obvious example of the latter is perpetual check. Here are a few tips to keep in mind when you’re ready to resign: