The Art of the Draw

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hybrid_dan

 

The Art of the Draw

 

Usually, a draw means one of two things: either there weren’t enough pieces left for checkmate, or the winning player was careless in his final moves. But these aren’t always the case. In a hopeless situation, a draw can be artfully performed by the losing player, and at times, even forced. An obvious example of the latter is perpetual check. Here are a few tips to keep in mind when you’re ready to resign:

 

  1. Don’t quit too soon. Just because you’re down in material doesn’t mean you’ve lost the game. I’ve resisted the temptation to resign many times after losing a rook or queen for “free”, and was then able to turn the game around for a win. So hang in there, at least until your fate is more obvious.
  2. Resignation is in immediate loss, so avoid it. No one is perfect, and it’s very easy to throw away a win by being careless. Instead, start looking for ways to stalemate.
  3. When looking for a stalemate, get rid of your pawns first! In order to achieve stalemate, you must have no legal moves remaining. This means that all of your pawns need to be taken or trapped, and this can be extremely difficult if you’ve lost a lot of material early in the game. Pawns are more difficult to stalemate than pieces because most opponents aren’t threatened by them, therefore they don’t mind leaving them scattered around the board as they close-in on your king.
  4. Look for ways to sacrifice your remaining pieces (knights, bishops, rooks, and yes, even your queen). The only way to trap a piece is for it to be pinned to your king, so all of your other pieces will need to go. This shouldn’t be difficult, because most players will gladly accept free offerings, just try not to make it obvious.
  5. When moving your king, not all squares are the same: look closely, and you may find a position that will be very alluring for your opponent—but would not be checkmate. Sometimes choosing between one square and another when moving your king will make the difference!
  6. Finally, don’t worry if your plan doesn’t succeed. If your opponent is skilled enough, there’s really not much you can do to stop it.
  7. On the flip side, when you’re winning a game, don’t be greedy. Try to leave you opponent at least one pawn or piece that he can move around in case you accidentally stalemate his king. This will protect you from making an embarrassing mistake!

 


erik
i have drawn some VERY won games by being careless in the end and allowing a stalemate. great advice!
Fromper

Your point #5 reminds me of a game I played a long time ago. Nothing to do with draws, but it was a position where it seemed I had a VERY obvious attack. This was a tournament game with a time limit of around 90 minutes, I think. Before sacrificing an exchange (rook for knight, if I remember correctly) to begin the attack, I spent more than 10 minutes calculating every possible defense. In the first 2 or 3 minutes of thinking, I found several paths that got me to a definite checkmate in this attack. But I noticed that if my opponent moved his king to the corner instead of going with the more obvious defenses, then his queen could block my checks, and I couldn't find a definite checkmate. I looked and looked, and eventually, I found a very subtle move that would let me force his queen off the diagonal where it was blocking checkmate, so I could win his queen for a bishop if he defended perfectly.

 

After all that time analyzing, I played the sacrifice to begin the attack, and my opponent played the worst and most obvious defense, so I checkmated him easily. 

 

But if he had defended perfectly, and I hadn't really thought about it, I might not have found that winning move. So this goes back to your original point - don't give up just because your opponent has an obvious attack. Make him work for the win, and he might just screw it up.

 

--Fromper 


kenytiger
I say it depends who you are playing against. If your opponent is a very strong one, don't waste your time and his by playing on in a hopeless position. If the opposite is the case, continue playing might work because there's a good chance your opponent might screw up. Strong opponents are not perfect, but they usually don't mess up in a winning position, some of them just kill you very slowly. Me? If I'm the one winning, I try to find a one-punch knockout to get it over with.
medievalchess
On here the only reason I have drawed games is by agreement. I am very careful in the endgame to make sure I am always putting my opponent in check to avoid stalemate, and if that isn't possible I always make sure of a move for them.
ForumBumper9000

Intresting, but I think this is pretty self explanatory, with some expereice players should come to realise this