Nice links, Thanks!
I might suggest you look at Adrian De Groot's experiments in "Thought and choice in chess" ... he even goes as far as to determine the differences in brain activity between an Expert and a GM .... lots of good stuff :)
Will I ever dismiss Chess as a memory game? Hmmm....
Well rather than think of it as pure pattern recognition (and the memory-game inferences you mentioned), I prefer to think of it as using an existing pattern or template in one's chunked-up-database and being able to discern variations from it, both good and bad. Even better when we use one idea that works in one set of parameters and take it someplace totally different, where it still works :)
Pretty much everything we've invented since the dawn of time has been a Variation on a theme. I think the ability to incorporate such creativity and imagination into our games will continue to make this game fun for us, regardless of how "booked up" the game becomes.
Shivsky
In reading an article on how knowledge helps reading comprehension, learning, and thinking, I came across this interesting summary of some work in cognitive science about chess players. The bit about how grandmasters have over 10,000 “chunks” in memory is well known. But I found the study of speed chess interesting. Here is the passage from that article (cited below).
“Most of the differences among top chess players appear to be in how many game positions they know, rather than in how effective they are in searching for a good move. It seems that there are two processes to selecting a move in chess. First, there is a recognition process by which a player sees which part of the board is contested, which pieces are in a strong or weak position, and so forth. The second process is one of reasoning. The player considers possible moves and their likely outcome. The recognition process is very fast, and it identifies which pieces the slower reasoning process should focus on. But the reasoning process is very slow as the player consciously considers each possible move. Interestingly, a recent study indicates that the recognition process accounts for most of the differences among top players. Burns (2004) compared the performance of top players at normal and blitz tournaments. In blitz chess, each player has just five minutes to complete an entire game, whereas in a normal tournament, players would have at least two hours. Even though play was so sped up that the slow reasoning processes barely had any time to contribute to performance, the relative ratings of the players were almost unchanged. That indicates that what’s making some players better than others is differences in their fast recognition processes, not differences in their slow reasoning processes. This finding is rather striking. Chess, the prototypical game of thinking and reflection, turns out to be largely a game of memory among those who are very skilled. Some researchers estimate that the best chess players have between 10,000 and 300,000 chess-piece chunks in memory (Gobet and Simon, 2000).” see http://www.aft.org/pubs-reports/american_educator/issues/spring06/willingham.htm
I suspect that few among us would be willing to say that chess is just a memory game, which challenges our devotion to the game.
Perhaps more interesting, the actually 2004 Burns chess study can be found at http://www.psychologicalscience.org/pdf/ps/burns.pdf