Traps in the king's gambit

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annxe2010

Lets start with this game. (ORIGINAL CHESS TALK YOUTUBE)


The next one hehe happy.png (ALSO FROM CHESS TALK YOUTUBE SUBSCRIBE TO HIM HE'S AMAZING)

[Event "?"]

[Site "?"]

[Date "????.??.??"]

[Round "?"]

[White "?"]

[Black "?"]

[Result "*"]

1. e4 e5 2. f4 d5 3. Nf3 dxe4 4. Nxe5 Nc6 5. Bb5 h5 6. Nxc6 bxc6 7. Bxc6+ Bd7 8.

Bxa8 Bg4 9. Bx


e4 Bxd1 *

batgirl

Those are nice traps. Thanks for posting them.

I have two cursory observations.
In the second to last game,  White missed the earlier royal fork...  9 .Ne5+.

In the last game, the final position has White actually up a point (after 10. KxB).  So White is materially winning, at least at that point,  but I don't know if he is positionally winning. 

StormCentre3

After 10. KxB 

10.  … Qd4 and positionally it’s a wrap for Black. The King will go to d8 after Nc3 Nf6. The Lady dominates the chess board.

I’m in the final round of CC 48th thematic KG 1600-1800, playing both sides makes for good fun.

batgirl

Well, White could do several things such as playing 10. Bc6+, forcing Black's King to move before taking the Bishop, Or maybe playing Re8 (after ...Qd4, Bc6+), threatening an exposed check. Then the Q could be attacked or White could simply develop.  I don't think it's so cut and dry, but it would take some study.

StormCentre3

An immediate Bc6+ helps Black. The King is going to d8 anyway- the K will be unassailable. The Bc6 is now unprotected. Develope with Nc3. Nf6 follows and it’s all peaches and cream.

batgirl

The Queen sits on d8. The King has to go to e7

StormCentre3

You forgot 10. … Qd4 ! after 10. KxB The Queen controls massive territory while being difficult to harass. Also Qd4 comes with the all important tempo of attacking an undefended piece.

 

batgirl

 

batgirl

This isn't to say White is better or worse, just that it's not so clear to me. White has development issues and may lose the extra pawn, but Black isn't all peaches and cream either.

StormCentre3

Yep - this version is better for White. But not for long. The King goes to d6 ! attacking the dastardly Bishop.

StormCentre3

My reasoning there remains just too much time for the Black Queen to do her damage. White can’t checkmate, a possible fortress is too far off.  The Queens value is quite higher than 9 here.

4 of Whites pieces remain on the 1st rank. It all takes time and unavoidable weaknesses.

batgirl
StormCentre3 wrote:

Yep - this version is better for White. But not for long. The King goes to d6 ! attacking the dastardly Bishop.

Shug... the K isn't comfortable in front of the Q, so retreating the B doesn't even lose time because Black's gotta get his K out of the way.   What we seem to have is a messy game but one with interesting imbalances and no clear advantages.  Black has the temporal advantage of a mobile Q, but White has a slight material advantage (maybe static, maybe not) and more pieces if he can get them into play and coordinate them).  Again, some deep analysis might clarify things (for me). 

StormCentre3

Kd6 Bf3 Ke7 d3 Nh6 seems straightforward.

A Black Knight on f5 is one happy camper.

batgirl

I really don't see any particular advantage for Black that could deem the original moves as a successful trap. 

StormCentre3

Trapped the Queen perhaps- but a clear winning advantage is not there. After superficial glance I highly doubt anyone choosing White to play however. Just one look at Blacks Queen and Whites lack thereof is convincing enough for me. 

Thee_Ghostess_Lola
StormCentre3 wrote:

Yep - this version is better for White. But not for long. The King goes to d6 ! attacking the dastardly Bishop.

thats dum. batgirls totally right. its unclear and wildly complicated (i luvit !). but sending ur king out to d6 is really asking for a mating net. trust me. 5 white, abt to go bananas, pieces would be really fun against a king out there in the flats ! (num num)

StormCentre3

Trust ! Lol

Blacks King goes to d6 chasing the B to f3. 
It then immediately goes back to d7 - finding shelter on the Queenside. A counter - intuitive two King moves - but resolves any safety issues for the Black King. Trust me. Black is well better here with all the play at hand.

Blacks in a mating net ??? Not in your dreams. Whites pieces seem to be stuck by heavy glue.

Gaping holes on Whites Kingside which are undefendable. 
Tactics galore for Blacks Queen by double attack motifs. White has to be very precise in developing- and what is the best to be achieved? Defending a lost position.

 

DerekDHarvey

I manage this very quick win several times a year with the Cunningham.

Thee_Ghostess_Lola

im pretty sure any GM would be laffing at ur post #19. and btw, 12. Bf3 is for those on the fringe of melt dn logic dead ahead. plus ur a dope if u dont see b3 (threatening Ba3+). burst !

StormCentre3

So where does the B go ?

Anywhere else is big trouble in the immediate future.