post positions/games....
Rooks dont usually come out to play until the endgame, so the 'problem of unused rooks' is a natural one.
That said, here are a few basic rules for middlegame rook play:
1) get them on the same file as the enemy queen (the eventual idea being to open the file up and reveal a discovered attack)
2) be careful which rook you use! suppose the e-file is open, you should very carefully consider which rook to move, if the game looks like all the action is going to be on the queenside, its probably best to controll the e-file with the kingside rook, etc. to move the Queenside rook could have two major drawbacks (a) it leaves the kingside rook with very little to do, (b) because of the queenside action, we would want a rook in that region of the board [and if we want a pieces in that general direction, why move peices away when we dont have to?], and if in a couple of moves later we decide we really need rooks on the queenside then i you will probably have to give up the e-file [but since the open e-file is important to control you will probably want a rook there...so in this scenerio you will probably move the kingside rook to control it...why not save yourself all this hassle and just move the kingside rook in the first place?]
3) double them on the open or half-open files.
other than that, there isnt really much for rooks to do in the middlegame.
I never really feel that I'm getting the most out of my rooks. I can connect them, but then what? If I try to place them where I think a pawn break will come, they tend to sit idle until the endgame. I read a post or article about a teacher who would walk by his student's practice games and grab unused rooks, saying "If you're not gonna use them, why have them?!" How can I improve on this? Are there rules like the 'rooks belong behind passed pawns' type that I can use?