When is a move "completed"?

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jsaepuru

Am I correct that the exact list is:

1) the player has "made" the whole move and pressed clock, or

2) the player has "made" the whole move and it, because it was legal, ended the game, or

3) the player has "made" the whole move, the opponent has "made" a whole move, and the player has then "made" a whole next move?

blastforme
According to my read of FIDE rules, yes, all three seem correct to me. But move 'completion' in these rules is just the point at which the 'turn' changes hands in terms of time keeping. It seems to me that you can move on your opponents time if he doesn't press the clock. If that happens, he's supposed to press the clock to complete his last turn, then you press it to complete yours, making it his turn on the clock. If he forgets to press the clock after you move in his time, then his next move completes the previous moves.
ilmago

edit: yes, jsaepuru, that list seems good.

DrSpudnik

The move is over when the player presses his clock.

TheOldReb

I believe when mate is on the board the game is over whether the clock has been pressed or not  , mate ends the game immediately . 

DrSpudnik

Yes. This came up at the club last Tuesday.

If your flag falls on your move, it's still your move and if you have a mate, you can play it, press your clock and claim your win.

ilmago
DrSpudnik wrote:

Yes. This came up at the club last Tuesday.

If your flag falls on your move, it's still your move and if you have a mate, you can play it, press your clock and claim your win.

 

Errrm ... what local club rules do you have there ?  :-)

TheOldReb

That doesnt seem right doc . The mate has to be executed on the board before your flag has fallen , if the flag fall comes before you have executed the mate I believe you lose on time .  I had a game with a FM in which I mated my opponent but he called the arbiter and claimed my flag was " down " and it was . Neither of us really knew if my flag had fallen before or after I made the mating move but the arbiter ruled the mate trumped the flag being down and I won the game .  All the Arbiter had to go by was what he saw when he was called to our board : a flag down but mate on the board . 

blastforme
FIDE Rules, Section 6.2

[from the OP: 1. is correct due to the following]
During the game each player, having made his move on the chessboard, shall stop his own clock and start his opponent’s clock (that is to say, he shall press his clock). This “completes” the move.

[2 is confirmed below]
A move is also completed if:
the move ends the game (see Articles 5.1.a, 5.2.a, 5.2.b, 5.2.c, 9.6a, 9.6b and 9.7), ....
[and 3. is confirmed below]
...or
the player has made his next move, in case his previous move was not completed.

Again, from my read, this has only to do with clock management. all legal moves made on the board before a flag falls are permanent.
blastforme
I'm (obviously) not a titled player, and I've never had the fortunate opportunity to play in a FIDE/USCF tournament, so I don't have 'credentials' to back it up, but having just recently studied the rules, I think a legal move must actually have been made on the board iaw section 4, for it to count toward the outcome of the game. So I think that in the case mentioned by Dr.Spudnik, the arbiter was mistaken.
TheOldReb

I agree with you blast and may have to break out the USCF rulebook to see what it says ... Wink

DrSpudnik

USCF Rule 13 and 13A2 and 13A3

 

It seems to become a squabble over who did what first. Was mate delivered before the time claim or not. If no witnesses are available and there is no way to determine, the call goes to the Mater.

jsaepuru
jsaepuru wrote:

Am I correct that the exact list is:

2) the player has "made" the whole move and it, because it was legal, ended the game, or

Turns out it's necessary but not sufficient. All moves that do not break Article 3 are "legal". Specifically, moves which comply with Article 3, but not articles 4.2 to 4.7, are termed "legal", not "illegal", yet do not end the game.

ilmago

You might simply want to omit the words ", because it was legal, " that should resolve any such worries for your list.

jsaepuru

I don't want to do so.

Article 7. 5. specifically refers to "completing" an "illegal" move.

An "illegal" move which creates an end of game position on board does not end the game if it was "illegal", therefore does not "complete" itself by being "made". Correct?

ilmago

That is no problem for your list.

Your list, in that part of 2, only mentions moves that end the game.

So of course any cases of moves that do not end the game are excluded already.

Martin_Stahl
DrSpudnik wrote:

USCF Rule 13 and 13A2 and 13A3

 

It seems to become a squabble over who did what first. Was mate delivered before the time claim or not. If no witnesses are available and there is no way to determine, the call goes to the Mater.

 

The main squabble, for a USCF only tourney,  would be if someone is trying to claim a time win almost simultaneously with a checkmate.

 

I would also need to look over the wording but my understanding is if the time is claimed before the move is determined (piece is on the destination square with hand removed from the piece), then game is won on time.  If the checkmate move is determined and the opponent looks over and sees the time is out, it's too late to make the time claim, and the game is won by checkmate.

 

 

jsaepuru
ilmago wrote:

That is no problem for your list.

Your list, in that part of 2, only mentions moves that end the game.

So of course any cases of moves that do not end the game are excluded already.

Yes, but my point is

that an "illegal move", i. e. against article 3

which creates a position that could have ended the game by article 5

does not end the game, by article 5 reference to article 3

therefore is not "completed" under article 6.2.a1) reference to article 5, nor under the other two sections of 6.2a

and therefore, article 7.5a, which only applies to illegal moves that have been "completed", does not apply.

 

Correct?

Martin_Stahl

Also, for FIDE at least, rule 6.8 comes into play. The flag has fallen only when an arbiter observes it or either player makes a valid claim to that effect.  

Martin_Stahl

Also, there are no rules about move legality that take into account the state of the clock.

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