when to castle long

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Johnkagey

any helpful tips would be nice.

Lagomorph

I would add that if the d-file is clear of your own d-pawn the 0-0-0 gets the rook into early action.

joshuagambrell
joshuagambrell

The game in the above post is certainly not ideal, but I was quite happy with it because in the past, one of my weaknesses has been an unwillingness to abandon plans when they started to look unfavorable. After 6 or 7 moves, I thought that I would castle kingside and look to play on the light squares since his f-pawn had moved, but reevaluating after 9...e5, I realized that plan had no real scope. With his dark squared bishop missing though, I could change gears and look to play on the dark squares, as well as eventually push h4-h5 and try to use his advanced kingside pawns against him.

Johnkagey

bb_gum234 wrote:

When the a, b, and c pawns haven't moved yet. When your opponent doesn't have a space or force advantage on the queenside. When your opponent doesn't have a pawn break on the queenside. When you can attack or have an initiative on the kingside, especially when it involves moving your f, g, h pawns.

Things like that.

In practice 0-0-0 may be less common because it takes a little longer (3 pieces have to move out of the way instead of 2 for 0-0). Also the king is slightly less safe. 0-0-0 is often combined with Kb1/8 while 0-0 is often combined with Rf1/8 to a center file.

thanks for the input

rayngrant

Certain opening lines involve castling queenside (or long).

Sicilian comes to mind - particularly the Najdorf and the Dragon.