Which blitz pool is the strongest 3/5/10min

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AIM-AceMove

As a online player and specially bullet player , i played like 90% of my blitz in 3 min blitz pool. And for one other reason that everybody knows i am sure and its very common in longer time controls.

I have read players say 3 min is the toughest time control. But for me is not. I find 5 min way more dificult for following reasons:

1. I already mention it above.

2. Since i started to play chess again like 3.5 years ago and blitz for 1.5y ago i find out players with 10-20k blitz games are quite strong really - they have way more experience than me and better calculation habbit (bullet practically kills that) and way better opening preparation (my weakness and basically sometimes i am dead lost after several moves, i like to play many openings but they are already experts at 1-2 lines and since we don't play more than 2-3 games is in their favor)

So i want to hear it from you what do you think...

Is 3min blitz more dificult for you than 5 or 10 min... And how about inc. 3+2 5+5 etc.

I know its a fact that at higher level , title players prefer only 3 min blitz.

u0110001101101000

I know I've said this before, but when I began, I played almost exclusively 3/0 and 3/1 blitz chess for 3 years.

I found 5 minute chess harder... and really any time control longer than the two I mention above was harder for me. It seemed to me players were much slower... but they calculated better than me (like you mention with calculation).

The way I imagined it was like a race car. I had very high acceleration (I could see all the immediate threats and find a safe move much faster than them) but they had a higher top speed... if they were able to think for 10, 20, or 30 seconds then I couldn't see as much as them anymore. My calculation would just kind of go in circles instead of seeing deeper or a variety of moves. This was my impression.

AIM-AceMove

Yep exactly. Those players most like are OTB players and with a lot more experience. Or just a habbit. I played a lot of 30 seconds games each side and then when i get back to 1 min game i was feeling like i am playing 5 min game and i started to lose again a lot.

But funny story i remember one time i was losing like 4-12 vs one player, but he was the one who got very angry , i blocked him.. then 1 min later he send me msg from his other account, i block him again, then 3rd time with other acc, but this time he forgots that thit one was his real account and his title was on showing he is FM.. xDDD i laughed a lot and he was so angry he was exposed :D

man even title players can be f***ng trolls.

Ashvapathi

Longer time controls require deeper calculation. Shorter time controls require faster calculation.(However, many people miss a point when they blast shorter time controls as junk. Faster calculation enables deeper calculation. For example, if you can quickly calculate a 2 step checkmate in 30 sec, it might enable you to think an elaborate 4-5 move combination in 1-2 min.) But, there is another point: shorter time controls require less period to focus while longer time controls require more time period for focus. So, if you can remain focused for long time periods, then you can capitalize on the mistakes of your opponent due to sheer tiredness.

Coming to the question of the thread: I think 10 min is a good balance between these two styles(fast vs deep calculation & short vs long attention span). 1 min is just mouse moving. 3 min is mainly fast calculation & short attention span. 5 min require slightly deeper calculation but still its mostly speed.(Though I mostly play 5 min, because I think its great fun). So, I would imagine 10 min would be ideal balance of fast vs deep calculation & short vs long attention span. 15min-30 min are good for deep calculations & long focus. Anything more than 30 min is just boring time waste(with high chances of a draw) as far as I can see and worth playing only if you are playing in some tournament or preparing for one.

BronsteinPawn

No one plays 5/0 at the top, so techincally 3/0 is stronger.

#FACTS.

AIM-AceMove
Ashvapathi wrote:

Longer time controls require deeper calculation. Shorter time controls require faster calculation.(However, many people miss a point when they blast shorter time controls as junk. Faster calculation enables deeper calculation. For example, if you can quickly calculate a 2 step checkmate in 30 sec, it might enable you to think an elaborate 4-5 move combination in 1-2 min.) But, there is another point: shorter time controls require less period to focus while longer time controls require more time period for focus. So, if you can remain focused for long time periods, then you can capitalize on the mistakes of your opponent due to sheer tiredness.

Coming to the question of the thread: I think 10 min is a good balance between these two styles(fast vs deep calculation & short vs long attention span). 1 min is just mouse moving. 3 min is mainly fast calculation & short attention span. 5 min require slightly deeper calculation but still its mostly speed.(Though I mostly play 5 min, because I think its great fun). So, I would imagine 10 min would be ideal balance of fast vs deep calculation & short vs long attention span. 15min-30 min are good for deep calculations & long focus. Anything more than 30 min is just boring time waste(with high chances of a draw) as far as I can see and worth playing only if you are playing in some tournament or preparing for one.

Not true in my case, even at longer time controls usually i don't bother to calculate longer due to various reasons - i am tired//at work and i get distracted by something or i am just lazy my last 15 min games were exacly that. Even at tactics when you can ignore the clock and just solve it.. but most of the times i am like fuk it i will play here just because i think is good enough.

And 1 min is mouse moving perhaps at your rating range.

And you are wrong for 3 min too. Clearly at 1500 you guys still blunder a lot. But higher you go , every move counts and you have to be 100% focus, even more than 15 min game - because you go do some other stuff while playing 15 min etc.

Bilbo21

For me, I lose 10 min games far more frequently at the same rating, but that may be because I'm not used to using all the time well.

AIM-AceMove
BronsteinPawn wrote:

No one plays 5/0 at the top, so techincally 3/0 is stronger.

#FACTS.

And many play bullet too. Often when i win or lose to higher rated than me i see they are like 200 points lower that their max. Like at higher level games vs same opponent are more common due to lack of opponents and many get beaten hard by title players. 2k+ rating is where bullet becomes very serious, that's why i quited xD need more to study and play slower time controls and is too addictive..

BronsteinPawn

I think 5/0 would be the toughest, not as many time as 10/0 so there is a lot of room for mistakes, yet not so little time to be able to flag someone. However 3/0 is more fun and avoids cheaters, whenever you play 3/0 there is always the hope of flagging your opponent lol.

NeilBerm

I tried playing some 3 minute games today and noticed that the players often don't really calculate anything, in contrast to the players in 5 minute games who do look ahead somewhat. Some of them just seem to have a different mindset than most 5 min players which causes them to move faster and with less care than they should. So 3 min is easier for me as long as I don't get too low on the clock.

Ashvapathi
AIM-AceMove wrote:
Ashvapathi wrote:

Longer time controls require deeper calculation. Shorter time controls require faster calculation.(However, many people miss a point when they blast shorter time controls as junk. Faster calculation enables deeper calculation. For example, if you can quickly calculate a 2 step checkmate in 30 sec, it might enable you to think an elaborate 4-5 move combination in 1-2 min.) But, there is another point: shorter time controls require less period to focus while longer time controls require more time period for focus. So, if you can remain focused for long time periods, then you can capitalize on the mistakes of your opponent due to sheer tiredness.

Coming to the question of the thread: I think 10 min is a good balance between these two styles(fast vs deep calculation & short vs long attention span). 1 min is just mouse moving. 3 min is mainly fast calculation & short attention span. 5 min require slightly deeper calculation but still its mostly speed.(Though I mostly play 5 min, because I think its great fun). So, I would imagine 10 min would be ideal balance of fast vs deep calculation & short vs long attention span. 15min-30 min are good for deep calculations & long focus. Anything more than 30 min is just boring time waste(with high chances of a draw) as far as I can see and worth playing only if you are playing in some tournament or preparing for one.

Not true in my case, even at longer time controls usually i don't bother to calculate longer due to various reasons - i am tired//at work and i get distracted by something or i am just lazy my last 15 min games were exacly that. Even at tactics when you can ignore the clock and just solve it.. but most of the times i am like fuk it i will play here just because i think is good enough.

And 1 min is mouse moving perhaps at your rating range.

And you are wrong for 3 min too. Clearly at 1500 you guys still blunder a lot. But higher you go , every move counts and you have to be 100% focus, even more than 15 min game - because you go do some other stuff while playing 15 min etc.

Of course, rating effects the quality of play in all formats, but I was summarizing what I think is the general character of every format online. OTB formats are slightly different because it takes more time and effort to move a piece on the board rather than move the mouse.

When people advise beginners to play long formats, I think the idea is that beginner will develop deep calculation(and long attention span) by playing long format. (Though, I think that playing lots of bullet and blitz games initially is better for beginners to gain experience rather than a few long games).

I think the initial hindrance from transitioning from short formats to long formats is a short-format player's lack of patience(and attention span). I think that after some time of regular play, a player gets used to the long format and then transitioning will happen and fast calculation ability will translate into deep calculation ability.

Artemka3Shianchik11

it is good to play quickly, you must first learn how to play well slowly!

Brb2023bruhh

3 0 just gives you tension but is more fun.5 0 is more informative

fraser22

i dont play 1min, i usually lose on time in 3min.. i enjoy 5min the most. i would think 10min matches u will see the strongest chess played. nevermind standard games. only time i play that is live.

thegreat_patzer
Artemka3Shianchik11 wrote:

it is good to play quickly, you must first learn how to play well slowly!

 

I know It!  I knew someone would say that.

 

agreed.

 

but I think its very irrelevant to the thread.  most of the people posting aren't big time slow chess players.

 

while people can be more or less talented at making calculations quickly, or having good intuition.  what makes a time control very strong- is lots of people playing it.  if it attracts the masses and specifically kids, rapidly improving players will fight for the points and lower people's rating- given a certain amount of chess strength.

 

 

AIM-AceMove

Yea. Look at Magnus - haven't played much bullet but still even there he is #1.

Well there is another way - just study, watch, solve tactics, practice blitz and analyze. All that without rapid or slow chess.(or just little bit) Those things made me what i am right now (1900-2000 bullet/blitz) - i don't think i am strong slow chess player - i lose easily focus and didn't study much openings,(they matter a lot at high level in slow chess) but i am capable to win vs strong even title players at 1-5 min chess.

jambyvedar

5.0 time control is harder. It is easier to get higher rating with 1 minute bullet.

Ashvapathi
Artemka3Shianchik11 wrote:

it is good to play quickly, you must first learn how to play well slowly!

 

'play well' is relative just as 'play quickly' is relative. If you are better than your opponent, you are playing well. If you are faster than your opponent, then you are playing quickly. Anyway, my point is that if you become good with your basics(to be able to execute them quickly in a blitz or bullet), then you are in a good position to develop more sophisticated plans in a longer time frame. The only problem is longer the format, more attention span is required which could be Achilles heel of many blitz and bullet players.

jambyvedar
Artemka3Shianchik11 wrote:

it is good to play quickly, you must first learn how to play well slowly!

Yup, most of the cases that is true.

greenibex

3 min

because you have less time