why are players’ daily ratings so much higher than their live chess ratings


They are different pools but one primary reason is that Daily allows the use of databases and books. Some players use the resources and that can help get them into a middle game with no major weaknesses. Also, with more time, time pressure blunders are less likely.

In daily, I have noticed no mistakes with moving a piece. When I play blitz on this site, very often the piece is dropped one square from where I clicked it. .Also when you have less time to see chess moves, moves you would normally see are "invisible." For example, tactical moves are very hard to see at speed chess.

I dunno I don't buy it. I'm getting guys who are 1900s and are like 1200 highest across rapid/blitz/bullet. Ok yea the opening book and stuff fine we both use it. But every game goes out of that book at some early stage and usually the position is even and these 1200s can find moves and maintain wins over 2000s etc just because it's slower? Bullet rating whatever some people are slow and bad under time pressure. But u are telling me that someone can play at least a middle game and endgame at 1900+ level and can't get a rapid or blitz above 1200???? No! Don't buy it. Blitz and rapid aren't that fast people!!! I'm pretty sure there's foul play.
Also, when I go to queen a pawn, my screen freezes, causing me to lose on time or somtimes it lets me push the pawn to queen and win by moving very fast.. I suspect that I am not the only one who has these problems. By the way, a 1200 cannot play at 2000 unless he is a 2000 and just joined.


This is the funnest, and the funniest thread, going right now.
Try Off Topic, this is far from the funniest

bcuz they r cheetahing..lookin @ engine suggestionz and sitting with opening book in lap, teyh will never b catched
High-rated players are regularly checked for engine use. It's the engine players rated under 2000 who are hard to catch, because they tend to stay below the radar.
Most of the views I've read in this thread make no logical sense at all.
Average ratings in Daily are high because the players can consult opening books and databases? Would you mind explaining to me just how that's supposed to work? When a game ends, one player gains rating points and the other player loses rating points. The AVERAGE doesn't change at all. So how does consulting an opening reference inflate the average ratings? This claim makes no sense.
The same applies to the claim that the average Daily rating is high "bcuz they r cheetahing". Even if this were true... and it isn't; high rated players are more visible and their games are checked more often by the anti-cheating team... all it would do is re-distribute some points from one player to another. The average rating would stay the same.
In fact... if cheating were rampant in Daily, the average rating would be going DOWN, not up, as cheaters collected points from other players and then got caught and banned, removing the points from the pool.
The fact that the average rating in Daily is higher than the average rating in Live can be used as evidence that Live chess (not Daily!) is a hot-bed of cheaters. Where else are the Live rating points disappearing to?
Some posters have gotten to another important point: that some people are really good at long games but fall apart at fast games. Also 1200 on this site just means they have not played that option yet.. Everyone gets a 1200 rating, even if one never played.

This is the funnest, and the funniest thread, going right now.
Try Off Topic, this is far from the funniest
Wise up.
You’re currently playing 10 daily games right now. You have....ABSOLUTELY...
no clue what’s going on.
Tell yah what, let’s get BestKidInSchool going in over 100 daily games simultaneously. Okay... let’s get you going! Giddy Up! What are you waiting for?
This is actually the funniest thread going right now. You just have too narrow a perspective to see it. And, it is front and center, square on topic.
Is that a challenge?
Sure, I'll do it.
For the record, my record amount of simultaneous games is around 66.

bcuz they r cheetahing..lookin @ engine suggestionz and sitting with opening book in lap, teyh will never b catched
High-rated players are regularly checked for engine use. It's the engine players rated under 2000 who are hard to catch, because they tend to stay below the radar.
Most of the views I've read in this thread make no logical sense at all.
Average ratings in Daily are high because the players can consult opening books and databases? Would you mind explaining to me just how that's supposed to work? When a game ends, one player gains rating points and the other player loses rating points. The AVERAGE doesn't change at all. So how does consulting an opening reference inflate the average ratings? This claim makes no sense.
....
The OP didn't say anything about average ratings. It was about individual ratings of some players being higher in Daily than Live.
A lot of players play Daily as if it was a live blitz game. They come on, look at the position may calculate some lines, then move. Others use all the allowed resources, spend a lot of time on positions, playing over potential lines, note promising ideas, don't move, come back a day later and re-analyze the position to make sure someting wasn't missed.
The quality of play from the latter process is going to produce better games than what that same person is going to get in a live game, with little time.
In regards to your discussion about rating pools, the pools are not some finite value where rating points are injected or remived from the pool. With Glicko, the amount lost by one player is often not the same as that lost by the other. The wat ratings work, it is only as a result of games played, and players entering of leaving the pool doesn't change how individual ratings will change aftet a game, beyond how RD works to limit/maximize changes when uncertainty is high.

Some posters have gotten to another important point: that some people are really good at long games but fall apart at fast games. Also 1200 on this site just means they have not played that option yet.. Everyone gets a 1200 rating, even if one never played.
I believe the site will allow a new player to come in at 1800. Go look at my profile, and the number of posts made in the forums. My activity here is at a high enough level, I see it. It looks to me like there are a lot of players who figured out how to do this, and try to keep their rating as high as possible to make themselves look more legitimate. I don’t care about that. The only thing that is annoying is when those artificial players post in the forums, regarding ELO. I could name names...
There are 5 or 6 rating categories for new players. It has been that way on the site since v3 became the default for new members, and the apps had that long before. 400-1800 is the range.

I have only started playing daily games recently. So, as you can see, my daily chess game rating is much lower than my blitz and rapid. I think it depends on the persons focus of activity. If someone plays blitz a lot, they will get more rating in blitz than others. It’s hard to keep focus on every section. Also, daily games offers a long period of time. With enough given time, a person less likely to make blunders because they can think a lot about the position.

My rapid rating if I play regularly on chess.com will be above 1400, but not sure how high it can go. I hate the tension filled rapid games and so I may never find out. But I play daily chess a lot, I use chess.com opening books and analysis boards. My daily rating at the moment is above 2000. Not sure it will stay there but I am sure I can keep it above 1900 fairly easily.

And I am odd in that my brain takes a bit too much time to gather its thoughts. I can fall apart in blitz and in rapid games when I start running out of time. It translates to other areas of my life as well. I am good at writing but horrible at speaking because you have less time to make your point!