Game Review / Analysis really slow?

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Nnnnneeeedddd

@KingMoored I legit think u are the only one not having analysis probs lol grin.png

Martin_Stahl
Sargon_Three wrote:

Game review/analysis just disappeared over here.  I'm a diamond member...?  And any games that I play against bots aren't appearing on my list anymore...?

 

I see that too and have reported it. You should be able to use the Save Game option to get it to your archive.

KingMoored
Martin_Stahl wrote:

 

As to anything running in the browser, especially engine code, lower specs are going to be somewhat slower.


I agree, that makes sense.

Are the Retry Moves in Game Review calculated in the Browser or are they served? How can @cactusimplacable be experiencing the problems like he is describing in Game Review? I have not experienced any problems using Retry Moves in Game Review using either of my PCs.

Nnnnneeeedddd

@KingMoored my initial assumption was the *initial* Game Review was serverside, but the Retry's where browser (similar to if you just played the move in analysis). That's why I put GameReview in the title. I'm not sure if this is actually the case tho.

KingMoored
Nnnnneeeedddd wrote:

@KingMoored my initial assumption was the *initial* Game Review was serverside, but the Retry's where browser (similar to if you just played the move in analysis). That's why I put GameReview in the title. I'm not sure if this is actually the case tho.


That's fine. Just so we all understand there are two separate problems being discussed in this thread.

I can confirm the problem you are describing with Feedback in the Analysis tab takes too long or never resolves on my Windows 10 (32 bit) 4 GB PC. I do not experience this problem on my Windows 11 8 GB PC.

I have not seen lock up problems with Game Review Retry Moves on either of my PCs no matter how many moves I retry. 

cactusimplacable

I made a video, so it can describe better the issue with Review

https://youtu.be/zFm3Rl4LtS0

KingMoored
Martin_Stahl wrote:
 

 

I can't say what all staff are using when testing and using the site but know at least some are on some flavor of Linux.  Found that out when the Stockfish 15 bug on Chrome 109 was being tested, since it wasn't causing issues for some staff apparently due to some difference in Chrome between OSes.


Not to sound negative here, but what you describe does not sound very encouraging for how Chesscom tests code. (The problem Chesscom is experiencing now because of a lack of proper code testing using Stockfish 15 and Chrome 109 is cringe worthy at best).

What you are describing here sounds like Chesscom has no formalized code testing program using standardized procedures and hardware platforms. 

Let's hope as Chesscom grows larger, they change their software testing procedures to something more formalized and standardized for their deliverable products.

Martin_Stahl
Sargon_Three wrote:

Game review/analysis just disappeared over here.  I'm a diamond member...?  And any games that I play against bots aren't appearing on my list anymore...?

 

Try it again now, should work for you.

Martin_Stahl
KingMoored wrote:
Martin_Stahl wrote:

 

As to anything running in the browser, especially engine code, lower specs are going to be somewhat slower.


I agree, that makes sense.

Are the Retry Moves in Game Review calculated in the Browser or are they served? How can @cactusimplacable be experiencing the problems like he is describing in Game Review? I have not experienced any problems using Retry Moves in Game Review using either of my PCs.

 

If you play the best move on the Retry, it loads from the saved review. If you don't, it has to calculate it, browser side, and appears to be using the configured Review depth to do that.

 

I've seen some similar posts with issues after multiple retries in a game but haven't been able to recreate the problem in some testing, though I will say I haven't done exhaustive testing.

KingMoored
cactusimplacable wrote:

I made a video, so it can describe better the issue with Review

https://youtu.be/zFm3Rl4LtS0


Nice, I see exactly what you describe. I tried to reproduce everything you show in your video, but I cannot make my Windows 11 PC do what you are showing.

However, it does kind of look like you might be losing the connection to the Game Review server? I really don't know. It's good you are working with support on this, and your video should help them track down your problem.

KingMoored

Here's a video of my Windows 11 PC NOT Experiencing a problem with calculating move Feedback in the Analysis tab at depth 20.

https://drive.google.com/file/d/1aNkGPIVMNR1GOiGLfpFyPVXQ_racEgCc/view?usp=sharing

The wait times for calculations are not unreasonable and if I change the depth to 18, it goes even faster.

FavelaSwagKing
KingMoored wrote:

Here's a video of my Windows 11 PC NOT Experiencing a problem with calculating move Feedback in the Analysis tab at depth 20.

https://drive.google.com/file/d/1aNkGPIVMNR1GOiGLfpFyPVXQ_racEgCc/view?usp=sharing

The wait times for calculations are not unreasonable and if I change the depth to 18, it goes even faster.

Ur first move took 8 seconds to me that’s unreasonable for plugging in moves. It can take longer too depending on position up to twenty plus seconds. I mean even one line at 8 seconds each could take a few minutes at that rate.  It’s gotta be instant or near instant. That’s why feedback is no good and you have to turn engine lines on and use a phone. There also no way to play a line animation in analysis like there is in game review so you have to follow the green arrow one at a time. You also get no feedback symbol with engine lines on so you have to freaking subtract the eval in ur head to know if it was good. 

FavelaSwagKing

Gotta have that feedback symbol appear instantly and change as depth increases. That’s what the best engine move arrow does and it’s great. Say a move runs into a fork at depth four, well u gotta wait until depth 20 for feedback on a move that was a blunder since depth 4 

KingMoored
FavelaSwagKing wrote

Ur first move took 8 seconds to me that’s unreasonable for plugging in moves. It can take longer too depending on position up to twenty plus seconds. I mean even one line at 8 seconds each could take a few minutes at that rate.  It’s gotta be instant or near instant. That’s why feedback is no good and you have to turn engine lines on. There also no way to play a line animation in analysis like there is in game review so you have to follow the green arrow one at a time. You also get no feedback symbol with engine lines on so you have to freaking subtract the eval in ur head to know if it was good. 


I'm sorry but nothing that you are describing is a bug with the code, but rather you are describing changes you would like to see to make the software better. I agree with you, the software could be made better and I would also like to see improvements. But I do not consider this to be a bug on my Windows 11 PC that needs to be fixed ASAP.

Now if you want, I will make you a video on my Windows 10 (32-bit) 4 GB PC that shows something entirely different. But believe me, Feedback in the Analysis tab on my Windows 10 (32-bit) 4 GB PC is totally not workable with wait times well over 20 sec if they complete at all. Here again I don't actually consider this behavior to be a bug, but rather it's not unreasonable that Chesscom would recommend I buy a newer PC with a more memory and a newer OS.

FavelaSwagKing

It would ideally be ok you plug in a move and it instantly shows blunder and you can press a button that shows the animation for a fork in 4 moves and you say ok got it good and move on 

KingMoored
FavelaSwagKing wrote:

It would ideally be ok you plug in a move and it instantly shows blunder and you can press a button that shows the animation for a fork in 4 moves and you say ok got it good and move on 


That would be nice and if it didn't cost a million dollars. I understand Magnus Carlsen uses AlphaZero to analyze his games at $35MM a session.

FavelaSwagKing

You know instead of plug in a move- wait 8 seconds- it says blunder and you wonder why- plug in the next move and wait 8 more seconds- still don’t know why it’s a blunder- do this 8 more times and take a few minutes- oh it’s a fork after 4 moves ok got it! Lol 

Martin_Stahl
FavelaSwagKing wrote:

You know instead of plug in a move- wait 8 seconds- it says blunder and you wonder why- plug in the next move and wait 8 more seconds- still don’t know why it’s a blunder- do this 8 more times and take a few minutes- oh it’s a fork after 4 moves ok got it! Lol 

 

It takes CPU cycles to find that information out and that takes time. The site could update the classifications on the fly, but that's more cycles and seems like it could get very confusing for those that don't understand it.

KingMoored
FavelaSwagKing wrote:

You know instead of plug in a move- wait 8 seconds- it says blunder and you wonder why- plug in the next move and wait 8 more seconds- still don’t know why it’s a blunder- do this 8 more times and take a few minutes- oh it’s a fork after 4 moves ok got it! Lol 


I totally agree, but 8 seconds is not unreasonable for a Windows 11 8 GB machine.

By the way, my Windows 10 (32bit) 4 GB machine was originally purchased with Windows XP. I have upgraded it over the years and it currently is running Windows 10. To be honest, I am amazed it works as well as it does on Chesscom, but as I indicated earlier in this thread, I mainly use a throwaway 10 inch Android Tablet to access this site and I am very happy with it's performance.

 

EDIT:
I would also like to add every software development house I've worked with, the programmers were not allowed to use high-end CPU computers with maximum memory, but rather they were given the lowest supported hardware platform that their code was supported to run on. We had less complaints from our users that way wink

jsilvestri

This is an old thread. But I am also experiencing really slow move feedback from the analysis. When trying to figure out the best move after a mistake, the feedback to evaluate the move takes at least 5 seconds each time. It is really slow. It is almost faster for me to just look at the analysis bar then to wait for the evaluation to popup.

As a premium member this is frankly unacceptable. Why pay the membership fee if features are not working properly. Move feedback should be instant.

This is one of the reasons I will not be renewing my subscription.

Time for lichess to rise.

Sincerely, Disappointed.

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