I apologize for being blind.
It seems that he can't put that rook any where, only on that location on the sixth rank. so that bishop check is blocked when the rook move to take.
Very good

I apologize for being blind.
It seems that he can't put that rook any where, only on that location on the sixth rank. so that bishop check is blocked when the rook move to take.
Very good
How bizarre. I promise I didn't copy it from your posting but I admit I didn't check the forums before posting it.
Having checked now, it's been posted at least twice before.
Great minds think alike, obviously .
How bizarre. I promise I didn't copy it from your posting but I admit I didn't check the forums before posting it.
Having checked now, it's been posted at least twice before.
Great minds think alike, obviously .
:) I'm not offended. It's just odd. I "discovered" that puzzle in a book last night
I "discovered" that puzzle in a book last night
Curiouser and curiouser. It wasn't a book of articles by Martin Gardner was it ?
This has 3 answers really, other than Rc6 you could also Resign, or offer a draw, and not checkmate them, and if it is timed, u could let your clock run out for a 4th way to not win.
I've seen this puzzle several times before, but am curious about helpmate possibilities. I wonder, what's the fewest number of moves in which the White king can be checkmated? The best I can do is 5 moves (see "analysis" below), but 4-movers may exist :)
I "discovered" that puzzle in a book last night
Curiouser and curiouser. It wasn't a book of articles by Martin Gardner was it ?
Why yes it was. An annoyingly hard and improbably solvable book!
The rook has to move to c6 in order that the black rook on b7b is no longer pinned by white's a8-bishop. Otherwise black cannot move it to capture the h7-bishop.
The rook has to move to c6 in order that the black rook on b7b is no longer pinned by white's a8-bishop. Otherwise black cannot move it to capture the h7-bishop.
Leave it to me to miss the obvious.
This has 3 answers really, other than Rc6 you could also Resign, or offer a draw, and not checkmate them, and if it is timed, u could let your clock run out for a 4th way to not win.
Not true. The problem statement is "White TO MOVE and not mate Black". If you don't make a move, then you haven't followed the instructions.
I recently came across this puzzle by Karl Fabel. It had me foxed - see if you can work it out.
White to move and NOT checkmate!