So, this is a forum game, which I call Infiltrate! To play, you have to be ACTIVE, or else you will be kicked out(That happened in my last forum game)
Rule: There are 4 Factions, and each faction has n people(Matters on the number of people who join.)
Each faction can decide to attack another faction, once every 3 days.
Each faction can also decide to defend their faction against attacks, once every 2-4 days(Matters on the round)
When a faction attacks another faction, they choose how many people to bring on the attack. When they attack, if they are successful, they get a number of crowns equal to the number of people who attacked. If they are unsuccessful, each person on the attack loses one heart. If you lose 3 hearts, you die. Dead players cannot participate in an attack or a defense.
GAINING HEARTS: If your faction decides to not attack or defend, they have a choice to heal, once every 3 nights. When a faction heals, n people get a heart back(Matters on the number of people who join, and the rounds passed), but the faction cannot attack or defend that night. Dead people can be revived with two heals, but they respawn with only 2 hearts left. A faction with no alive players is out. Also, if two teams try gaining hearts in one night, one person chosen by random from either of the teams loses 2 hearts.
ATTACK: In an attack, everyone left inside the faction loses a heart. If the factions have crowns, the attacker steals as many crowns as there are attackers, unless the number of crowns is less than the number of attackers.
FOG: No faction knows how many crowns another faction has. Only the faction that launched an attack will know if the attack was successful or not. Other factions will be told that ___ attacked ____, but not the outcome of the battle.
WINNING: A team needs to gather n crowns, based on the number of people who join.
So, this is a forum game, which I call Infiltrate! To play, you have to be ACTIVE, or else you will be kicked out(That happened in my last forum game)
Rule: There are 4 Factions, and each faction has n people(Matters on the number of people who join.)
Each faction can decide to attack another faction, once every 3 days.
Each faction can also decide to defend their faction against attacks, once every 2-4 days(Matters on the round)
When a faction attacks another faction, they choose how many people to bring on the attack. When they attack, if they are successful, they get a number of crowns equal to the number of people who attacked. If they are unsuccessful, each person on the attack loses one heart. If you lose 3 hearts, you die. Dead players cannot participate in an attack or a defense.
GAINING HEARTS: If your faction decides to not attack or defend, they have a choice to heal, once every 3 nights. When a faction heals, n people get a heart back(Matters on the number of people who join, and the rounds passed), but the faction cannot attack or defend that night. Dead people can be revived with two heals, but they respawn with only 2 hearts left. A faction with no alive players is out. Also, if two teams try gaining hearts in one night, one person chosen by random from either of the teams loses 2 hearts.
ATTACK: In an attack, everyone left inside the faction loses a heart. If the factions have crowns, the attacker steals as many crowns as there are attackers, unless the number of crowns is less than the number of attackers.
FOG: No faction knows how many crowns another faction has. Only the faction that launched an attack will know if the attack was successful or not. Other factions will be told that ___ attacked ____, but not the outcome of the battle.
WINNING: A team needs to gather n crowns, based on the number of people who join.
Good Luck! Sign Up NOW!