math, brother.

Sort:
M1m1c15
He looked it up, but it was wrong lol
M1m1c15
If you put it in the calculator then it’s still zero lol zero has different rules than other numbers because it isn’t a number
KyloAPPROVES

I also looked up and saw the 100% increase answer. It didn't sound right so i looked further.

KyloAPPROVES

Someone else said that the increase form 0 Kelvin to 1 Kelvin is approximately 0.366% increase.

Lexhibition
KyloAPPROVES wrote:

Someone else said that the increase form 0 Kelvin to 1 Kelvin is approximately 0.366% increase.

0 kelvin is a fixed number.

M1m1c15
Yeah temperature is different because it can be converted, there is not an answer to you question
CheesePrix2314

This is a bump, but kinda related so I'll add it here anyways.

I'm assuming this topic is on "ordinary" real numbers (since on the trivial ring {0 = 1}, 1/0 = 0/0 = 1/1 = 1 = 0, and on the Riemann Sphere C* with the complex infinity, 1/0 = compinf and 1/compinf = 0.}.

1/0 is undefined, since lim(x -> 0) [1 / x] is undefined.

Also for all positive x, lim(y -> 0+) [x / y] = +inf, since the smaller y is (on the positive real number line) the bigger the value of x/y is assuming that x is positive. But lim(y -> 0-) [x / y] = -inf, since the smaller y is (on the negative real number line) the smaller the value of x/y (tends to -inf) assuming that x is positive. Thus lim(y -> 0) [x / y] is undefined if x is positive, and the same argument can be applied if x is negative.

But, if you are a JavaScript programmer then 1/0 = inf based on the IEEE 754-2008 revision.