I am creating a chess game in roblox very similar to chess.com. I want to create an elo system, but I need to know the equations they do to calculate how much someone's elo goes up or down.
http://www.glicko.net/glicko/glicko2.pdf
I am creating a chess game in roblox very similar to chess.com. I want to create an elo system, but I need to know the equations they do to calculate how much someone's elo goes up or down.
http://www.glicko.net/glicko/glicko2.pdf
Chess.com uses Glicko 1, and Lichess uses Glicko 2, I believe.
(That's why Lichess ratings are numerically bigger. Glicko2 uses a higher base rating)
Chess.com uses Glicko 1, and Lichess uses Glicko 2, I believe.
(That's why Lichess ratings are numerically bigger. Glicko2 uses a higher base rating)
Glicko can use any start rating. Chess.com lets accounts choose their starting strength and most are below 1600. Lichess starts every account at the same rating.
I am creating a chess game in roblox very similar to chess.com. I want to create an elo system, but I need to know the equations they do to calculate how much someone's elo goes up or down.