Elo system turned fun game to boring.

Sort:
Oldest
Th3ChaZZZ
I want to preface this with, I am a casual beginner. I am aware I am bad. I am aware I need to be placed on the ladder.

With this said the way they go about it turned fun games into boring games. It starts you at 1000. The avg casual player is 600 or less. This means you WILL lose the first few games. And usually by a stomp. It’s fun when there is a slight challenge (+50-100 over my rating) because it feels there is a chance. But it’s incredibly boring when there is zero chance and the challenge is overwhelming. A minor mistake at my level is a major one at his. I don’t learn anything except I am bad. I don’t learn anything from a complete stomp. He could’ve won right after the opening and I wouldn’t know. (Meaning he is in a winning position that early).

My suggestion is to start around the avg casual player rating of 500-600. That way beginners actually have a challenge and a chance. And the good ones will climb to their rank anyways.

The idea is to not outright discourage a new/beginner player. Losing 3-5 games off the bat is not fun for anyone and extremely boring at that point. Again I know I’m bad. But the beginner is gonna be bad of course. So why make there first few PvP games boring with one sided games?? It just doesn’t seem like a good system to keep new players into the game, but one designed to push players away.
Martin_Stahl
Th3ChaZZZ wrote:
I want to preface this with, I am a casual beginner. I am aware I am bad. I am aware I need to be placed on the ladder.

With this said the way they go about it turned fun games into boring games. It starts you at 1000. The avg casual player is 600 or less. This means you WILL lose the first few games. And usually by a stomp. It’s fun when there is a slight challenge (+50-100 over my rating) because it feels there is a chance. But it’s incredibly boring when there is zero chance and the challenge is overwhelming. A minor mistake at my level is a major one at his. I don’t learn anything except I am bad. I don’t learn anything from a complete stomp. He could’ve won right after the opening and I wouldn’t know. (Meaning he is in a winning position that early).

My suggestion is to start around the avg casual player rating of 500-600. That way beginners actually have a challenge and a chance. And the good ones will climb to their rank anyways.

The idea is to not outright discourage a new/beginner player. Losing 3-5 games off the bat is not fun for anyone and extremely boring at that point. Again I know I’m bad. But the beginner is gonna be bad of course. So why make there first few PvP games boring with one sided games?? It just doesn’t seem like a good system to keep new players into the game, but one designed to push players away.

 

When you create an account, you choose your strength. One of the options is Beginner and starts at a rating of 400. 

 

However, with the way the rating system works, if a player chooses something out of line with their ability, it will quickly drop to a more accurate level after a few games.

Th3ChaZZZ
I choose beginner and was set at 1000 for my first few games.
Th3ChaZZZ
Also the damage is done. As I said I understand the ladder system. I shouldn’t be forced to resign to get to my rating. I’d rather try, but when any attempts are punished harshly it’s boring.

What you say can’t take that experience away and the thing is I can get past it. Some can’t though n will be turned off to it. This about the new player experience n keeping them interested.
Sred

@th3chazz, you have lost your first two Blitz games (of five games total). You got a draw in game 3 and a win in game 5. Are two lost Games really enough to discourage you? Also note that your rating already dropped to 693 after two games: due to the use of the Glicko2 rating system (instead of Elo) it adjusts quickly when starting out.

Martin_Stahl
Th3ChaZZZ wrote:
I choose beginner and was set at 1000 for my first few games.

 

There is a level that is lower than that. Maybe it is called something different.

st0ckfish
Martin_Stahl wrote:
Th3ChaZZZ wrote:
I choose beginner and was set at 1000 for my first few games.

 

There is a level that is lower than that. Maybe it is called something different.

It's called "New To Chess"

Martin_Stahl
1_a31-0 wrote:
Martin_Stahl wrote:
Th3ChaZZZ wrote:
I choose beginner and was set at 1000 for my first few games.

 

There is a level that is lower than that. Maybe it is called something different.

It's called "New To Chess"

 

Guess I should have looked it up.

 

https://support.chess.com/article/671-how-do-i-create-an-account

 

meh.png

 

I've linked to that in the past but didn't realize it included the options. For some reason I thought there was a 400 level as well.

Th3ChaZZZ
This new account mate. Regardless it doesn’t matter. My point stands. You don’t agree that’s fine. Some players, again not me, will leave after two losses n three draws as a new player. It doesn’t matter what system it is it doesn’t work to encourage players to stay. Again, don’t agree that’s fine.
Martin_Stahl
Th3ChaZZZ wrote:
This new account mate. Regardless it doesn’t matter. My point stands. You don’t agree that’s fine. Some players, again not me, will leave after two losses n three draws as a new player. It doesn’t matter what system it is it doesn’t work to encourage players to stay. Again, don’t agree that’s fine.

 

The same thing can happen regardless of the starting rating. Some players are 100 strength and will lose their first games even at a lower rating level.

Th3ChaZZZ
Yes it can happen at any rating I’m aware bud. Every counter point you can think of I’m probably aware of. You are less likely to lose at 100 rating than 1000 though by a huge margin.
Forums
Forum Legend
Following
New Comments
Locked Topic
Pinned Topic