With this said the way they go about it turned fun games into boring games. It starts you at 1000. The avg casual player is 600 or less. This means you WILL lose the first few games. And usually by a stomp. It’s fun when there is a slight challenge (+50-100 over my rating) because it feels there is a chance. But it’s incredibly boring when there is zero chance and the challenge is overwhelming. A minor mistake at my level is a major one at his. I don’t learn anything except I am bad. I don’t learn anything from a complete stomp. He could’ve won right after the opening and I wouldn’t know. (Meaning he is in a winning position that early).
My suggestion is to start around the avg casual player rating of 500-600. That way beginners actually have a challenge and a chance. And the good ones will climb to their rank anyways.
The idea is to not outright discourage a new/beginner player. Losing 3-5 games off the bat is not fun for anyone and extremely boring at that point. Again I know I’m bad. But the beginner is gonna be bad of course. So why make there first few PvP games boring with one sided games?? It just doesn’t seem like a good system to keep new players into the game, but one designed to push players away.
When you create an account, you choose your strength. One of the options is Beginner and starts at a rating of 400.
However, with the way the rating system works, if a player chooses something out of line with their ability, it will quickly drop to a more accurate level after a few games.
With this said the way they go about it turned fun games into boring games. It starts you at 1000. The avg casual player is 600 or less. This means you WILL lose the first few games. And usually by a stomp. It’s fun when there is a slight challenge (+50-100 over my rating) because it feels there is a chance. But it’s incredibly boring when there is zero chance and the challenge is overwhelming. A minor mistake at my level is a major one at his. I don’t learn anything except I am bad. I don’t learn anything from a complete stomp. He could’ve won right after the opening and I wouldn’t know. (Meaning he is in a winning position that early).
My suggestion is to start around the avg casual player rating of 500-600. That way beginners actually have a challenge and a chance. And the good ones will climb to their rank anyways.
The idea is to not outright discourage a new/beginner player. Losing 3-5 games off the bat is not fun for anyone and extremely boring at that point. Again I know I’m bad. But the beginner is gonna be bad of course. So why make there first few PvP games boring with one sided games?? It just doesn’t seem like a good system to keep new players into the game, but one designed to push players away.