Premove in Online Correspondence Chess

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CarlsenDiagonal

I did start a thread in "help & support" wondering about the premove option,-or more so the lack of a premove option-, in online correspondence chess. Since I did not get a response from chess.com staff I figured I should suggest it here in this forum. 

It would be quite practical at times. 

Either way thanks for a great site!

dzikus

In online, you have much more powerful option "conditional moves"

You can define different answers for your opponent's possible moves. In case of forced lines, you can "program" 6-7 moves ahead (you can do so for non-forcing lines too, but less likely your opponent's play will match all the moves)

CarlsenDiagonal
dzikus wrote:

In online, you have much more powerful option "conditional moves"

You can define different answers for your opponent's possible moves. In case of forced lines, you can "program" 6-7 moves ahead (you can do so for non-forcing lines too, but less likely your opponent's play will match all the moves)

Yes dzikus, I am aware of that, and though the "conditional moves" option is great it does not help you when your opponent has 20 possible moves and you only have one move regardless of what your opponent does. 

Sterling_Boirelle

Yeah it would be nice to have both for those cases where it does not matter what the other person does.

kleelof

Oh yea, that would be great way to kill your game.

Unlike bullet, where people don't have time to think too deeply, premoves are great. But, I think, in Online Chess it is much more dangerous. Because, if they did have 20 different moves they could make, you don't know which one. So it is very possible to likely, that your premove would not be the best response to their move. And they would have much more opportunity to profit from your inaccuracy.

However, I suppose it would only be you who suffers, not anyone else. So, sure, why not, Online Chess premoves.

Sterling_Boirelle
kleelof wrote:

Oh yea, that would be great way to kill your game.

Unlike bullet, where people don't have time to think too deeply, premoves are great. But, I think, in Online Chess it is much more dangerous. Because, if they did have 20 different moves they could make, you don't know which one. So it is very possible to likely, that your premove would not be the best response to their move. And they would have much more opportunity to profit from your inaccuracy.

However, I suppose it would only be you who suffers, not anyone else. So, sure, why not, Online Chess premoves.

Given you are better at chess than I am it would seem you are being willfully ignorant of cases where your partners moves do not matter anymore but they choose not to resign.

For example if you have passing pawns and your partner only has a king. I am sure you can think of several other cases as well without me spelling them out. Power to the people and all that jazz.

Jimmykay

If this request is on the list of things for the programmers to implement, that is fine, but I hope that they consider it of very low priority and importance.

kleelof
Gatife wrote:
kleelof wrote:

Oh yea, that would be great way to kill your game.

Unlike bullet, where people don't have time to think too deeply, premoves are great. But, I think, in Online Chess it is much more dangerous. Because, if they did have 20 different moves they could make, you don't know which one. So it is very possible to likely, that your premove would not be the best response to their move. And they would have much more opportunity to profit from your inaccuracy.

However, I suppose it would only be you who suffers, not anyone else. So, sure, why not, Online Chess premoves.

Given you are better at chess than I am it would seem you are being willfully ignorant of cases where your partners moves do not matter anymore but they choose not to resign.

For example if you have passing pawns and your partner only has a king. I am sure you can think of several other cases as well without me spelling them out. Power to the people and all that jazz.

Yeah, sure. That's fine. I guess in that specific case maybe.

But, I agree with Jimmy above, I hope if they consider it, it is a very low priority.

BTW, there really is no need to be insulting with me.

MeTristan

You don't want to have twenty different random options to confuse you in online chess.

Just the important ones.

CarlsenDiagonal

Yeah I am afraid this will not even be on the "things to do after theyve done all the other things list" 

Gotta say though kleelof ; your original post seems to be ment, maybe not successfully but none the less, quiet sarcastically and probably more insulting then Gatifes correction of your premise

 

  

kleelof

Not sure what I could have said that compares to being called 'willfully ignorant'.

tliu1222

It's best to premove or conditional-move a recapture

thedragon21

I think pre-moves would be fine. If I was on the opposite end of the board, it may make it more interesting to (every so often) have an immediate response given to me. Now I would immediately know that my opponent has moved and have my standard time to respond. No harm to me at all.

mjm16
thedragon21 wrote:

I think pre-moves would be fine. If I was on the opposite end of the board, it may make it more interesting to (every so often) have an immediate response given to me. Now I would immediately know that my opponent has moved and have my standard time to respond. No harm to me at all.

i agree there is no harm in doing it it is just an immediate response to think about big time

Sterling_Boirelle

http://www.chess.com/echess/game?id=97406474

 

I am not a skilled chess player yet but games like this one are a great example of why premoves would be nice even as a premium member. It is move 44 right now and I have checkmate in 5 moves while my partner retains about 5 moves after each time I move the pawn. Even if I could put in all possible lines with the conditional move function I would not want to due to how many possible moves the king has.

 

Correspondence chess is fun because you get the opportunity to play at a much higher level than you might in a 15 minute game for example but when people refuse to end a lost game I think it takes out some of the fun. This is why I think the addition of a premove function would be a nice thing to have.