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AndreAnda

The learning materials at chess.com are good, but it would be fun with something new and exciting. Are there any good ideas out there?

Here is my own idea: Career mode. You start as a complete beginner who joins a chess club. By solving various puzzles mimicking real situations (winning an opening battle, finding the right defensive moves, converting a won endgame, etc.) you earn "money" which you can use to enter a tournament, hire a second, get a better coach and so on. The tournaments will be stepping stones to the world elite (eventually the world championship), seconds will feed you novelties (which become better the more you pay), and coaches will explain what's going on in the position (again, the explanations become better the more you pay).

Do you find this idea interesting? Can you improve it further?

GypsyBaron

That sounds like an awesome idea for a chess-based game my dude

AndreAnda

Any other takers?

spawkle529

Quite a difficult idea to implement. Have you figured out all the details yet? How will the "coaches" work. Will they be real people? Because that would require them to being paid which will be difficult to finance. Will these tournaments involve real people that are also using this program? Will the clubs involve real people and include learning material? What else will you do in clubs that becomes different as you progress? The idea seems interesting, and I could definitely see something like it being implemented in the near future.

AndreAnda

I wasn't thinking about real people, although if someone can make that work it would be even cooler. The following is a sketch of how it could work. I realise it requires a lot of work, but if it didn't, I doubt it would be exciting.

 

****************Career Mode****************

 

A chess novice joins a chess club. He/she plays a casual game against a club member (computer) which determines his/her skill level.

 

The chess novice is persuaded to join the local club tournament. The outcome of each "game" is determined by the quality of the moves made in certain parts of the game. If the opening goes well, the game jumps to the late middlegame or endgame where the task is to convert the full point. If the opening goes wrong, the next task is to defend temporarily in the middlegame or hold a draw in the endgame.

 

If the player does well in the tournament, he/she earns virtual money which can be invested in entering more prestigious tournaments (with more prize money), hiring seconds and hiring coaches. Seconds will reveal novelties which you can uncork in the early phase of the games (the whole story can be set to the 19th or 20th century, making it easy to have a large reserve of "novelties"). The task will be to take full advantage of them. Coaches will be more useful in the later stages of the games. They will give increasingly accurate information about the nature of the position which helps the player find the best moves. The use of seconds and coaches will be crucial for lower-rated players to reach the end of the game.

 

The natural conclusion of career mode is to enter the elite and to play a world championship match.

 

cloums
AndreAnda wrote:

The learning materials at chess.com are good, but it would be fun with something new and exciting. Are there any good ideas out there?

 

Here is my own idea: Career mode. You start as a complete beginner who joins a chess club. By solving various puzzles mimicking real situations (winning an opening battle, finding the right defensive moves, converting a won endgame, etc.) you earn "money" which you can use to enter a tournament, hire a second, get a better coach and so on. The tournaments will be stepping stones to the world elite (eventually the world championship), seconds will feed you novelties (which become better the more you pay), and coaches will explain what's going on in the position (again, the explanations become better the more you pay).

 

While it sounds very cool, for me I just go in all the non-premium bots in order from beginner to master, kind of like Punch-Out, where you beat them all in sequential order. (sort of like a knock-off career mode)

 

KevinTheSnipe

during quick analysis after game, it says "this is your last book move". interesting fact but not actionable. instead say, "you deviated from book here, book move is c5 and scores 70%, you played Nc2 which scores 42%. do you want to see sample games?" and then it links out to 10 top tier games with c5 move.

Martin_Stahl
KevinLudwig wrote:

during quick analysis after game, it says "this is your last book move". interesting fact but not actionable. instead say, "you deviated from book here, book move is c5 and scores 70%, you played Nc2 which scores 42%. do you want to see sample games?" and then it links out to 10 top tier games with c5 move.

 

It does that in the beta (which will be released in the near future site wide):

There's a chance that could become Diamond only, since the new move explanation feature I believe is going to be that way.